コミット履歴

作者 SHA1 メッセージ 日付
  David Bernard aa7718f33a gitignore: add explicit list of private files to ignore 11 年 前
  David Bernard 3631493284 Revert ".gitignore : simplify + ignore private" 11 年 前
  David Bernard 0e5e58a1f8 .gitignore : simplify + ignore private 11 年 前
  Normen Hansen a6b24c91ea SDK: 11 年 前
  shadowislord 1a1d74f83e * More sanity checking when enabling sRGB pipeline, to ensure its actually supported before calling any sRGB related functions. Also provide more log messages if something is odd or goes wrong. 11 年 前
  shadowislord ce761cd20b Merge branch 'master' of github.com:jMonkeyEngine/jmonkeyengine 11 年 前
  shadowislord 7d8c95f9c8 * Remove references to esoteric EXT_abgr and EXT_bgra extensions entirely, which might even be causing issues on some systems, instead replaced with standard OpenGL 1.2 constants 11 年 前
  shadowislord 60fa6a7e38 Merge pull request #128 from GreenCubes/patch-1 11 年 前
  shadowislord bf9a30f8ba Merge pull request #140 from phr00t/master 11 年 前
  Phr00t dd042344d8 reduced code duplication 11 年 前
  Phr00t 0f76dc2cbd Ability to emit a certain number of particles 11 年 前
  shadowislord 465e2b2280 * Make sure to set texture max level depending on whether mipmaps are to be generated, included in texture, or not required at all - this reduces memory allocated by GPU for textures that do not use mipmaps. 11 年 前
  shadowislord 68cb1e900f Automatically upload GLSL 1.0 shaders as GLSL 1.1 if using desktop OpenGL to allow stricter error checking. 11 年 前
  shadowislord 76147fc5f7 * Throw exception if the spot light computed cosine angle is not valid 11 年 前
  shadowislord 7cdc473e14 * Fix broken generation of classpath for jMonkeyEngine3.jar 11 年 前
  shadowislord 6680a1dec4 * FilterPostProcessor now crashes early if packed float texture isn't supported - since it is now required by all filters 11 年 前
  shadowislord 0989d40256 * Ensure mipmapping is disabled for skies 11 年 前
  shadowislord 99af4d9bd5 * Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead 11 年 前
  shadowislord f31911f039 * Fix java 8 syntax error in UdpEndpoint 11 年 前
  shadowislord 510e9137d8 * Disable doclint if building on Java 8 to avoid failed build 11 年 前
  shadowislord 6b12d5c638 * Fix many javadoc errors mostly related to incorrect HTML or missing references 11 年 前
  shadowislord 81498d6f79 * Introduce Image.isNPOT() which is now used to check if the image is non-power-of-2 in renderer implementations. 11 年 前
  shadowislord d694229335 * Make tone-mapping white-point adjustment logarithmic in the sample to have less sudden exposure transitions 11 年 前
  shadowislord c01cbdd5e0 * Add option to toggle instancing either on or off to see the difference (if any) 11 年 前
  shadowislord 35cfae5ef0 * Merge revision 11058 from experimental branch 11 年 前
  shadowislord 6aeb694b71 * Merge revision 11060 from experimental branch 11 年 前
  shadowislord 3838216207 * Added tone mapping filter that does not rely on average luminance (unlike HDRProcessor). 11 年 前
  shadowislord 97ff9c2949 * Allow MultiSample.glsllib to be used on GLSL shaders versions 1.00 - 1.40 (otherwise a syntax error occurs) 11 年 前
  jmekaelthas 939a0b03ca Bugfix: fixed a bug that caused importer to fail when mesh had armature 11 年 前
  Nehon c09a4b208d Fixed ColorRGBA javadoc, made the clamp method use FastMath.clamp, integrated @kwando's pull request 131 11 年 前