Commit Verlauf

Autor SHA1 Nachricht Datum
  rem..om ade8d30d8c Shadows : post pass is no longer rendered when there is no geometry that cast shadows, avoiding rendering what ever there is in the graphic memory in that particular case. vor 12 Jahren
  rem..om b577a6c336 Fixed an issue with multiple shadow renderers. vor 12 Jahren
  rem..om aa325fc854 Fixed an issue with where one couldn't have several Shadow renderers in the same scene vor 12 Jahren
  rem..om 85b4605229 Shadows Fixed issue where Edge filtereing was not properly initialized and was causing a crash when compiling the shader vor 12 Jahren
  rem..om 723e3c0e30 Commit patch from abies that drastically reduce the garbage creation when switching techniques. It also reduce grabage collection for the AbdtractShadowRenderer. vor 12 Jahren
  rem..om b88350a069 All shadow renderers/filters are now properly savables vor 13 Jahren
  rem..om 78d1754df1 Implemented proper frustum culling for the shadow post pass. vor 13 Jahren
  rem..om 0dadaa80f5 Shadow system refactoring. vor 13 Jahren