rem..om
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ade8d30d8c
Shadows : post pass is no longer rendered when there is no geometry that cast shadows, avoiding rendering what ever there is in the graphic memory in that particular case.
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vor 12 Jahren |
rem..om
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b577a6c336
Fixed an issue with multiple shadow renderers.
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vor 12 Jahren |
rem..om
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aa325fc854
Fixed an issue with where one couldn't have several Shadow renderers in the same scene
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vor 12 Jahren |
rem..om
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85b4605229
Shadows Fixed issue where Edge filtereing was not properly initialized and was causing a crash when compiling the shader
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vor 12 Jahren |
rem..om
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723e3c0e30
Commit patch from abies that drastically reduce the garbage creation when switching techniques. It also reduce grabage collection for the AbdtractShadowRenderer.
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vor 12 Jahren |
rem..om
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b88350a069
All shadow renderers/filters are now properly savables
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vor 13 Jahren |
rem..om
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78d1754df1
Implemented proper frustum culling for the shadow post pass.
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vor 13 Jahren |
rem..om
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0dadaa80f5
Shadow system refactoring.
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vor 13 Jahren |