rem..om
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ae20de9edf
FlyByCamera and ChaseCamera refactored all input mapping constants in a dedicated constant class CameraInput with proper doc
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преди 11 години |
sgold
|
035ed5ebec
add a RenderManager method to remove a pre view by name ... in trunk
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преди 11 години |
sgold
|
acf255ab9b
Bugfix: issue #556 (StatsAppState.setFont() visibility) in trunk
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преди 11 години |
sgold
|
bff90dc9ee
Bugfix: issue #631 (MeshCollisionShape constructor requires a triangle mesh) in trunk
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преди 11 години |
sgold
|
5eb5f0d2cc
remove 8 octree optimization files from trunk
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преди 11 години |
sgold
|
f5ccf45aed
improve inline documentation in AbstractShadowRenderer.java ... trunk
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преди 11 години |
sgold
|
33487ad8cb
Bugfix: issue #635 (center WireBox on BoundingBox) in trunk
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преди 11 години |
rem..om
|
df66664f98
Committed a patch for ARGB8 and BGRA8 support
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преди 11 години |
rem..om
|
8c2c62d01f
KinematicRagdollControl now throws a proper exception when the skeleton control is not found on the model.
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преди 11 години |
sgold
|
693fea52bc
Bugfix: issue #622 (FlybyCamera zooms to negative FOV) in trunk
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преди 11 години |
sgold
|
b30ca28704
Bugfix: Mesh.deepClone() sets wrong elementCount and vertCount ... in trunk
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преди 11 години |
sgold
|
babb2cdce8
Bugfix: issue #613 (ClassCastException during read) in trunk
|
преди 11 години |
sgold
|
f5acd4f1b7
Bugfix: issue #615 (backward Dome normals) in trunk
|
преди 11 години |
sgold
|
e4b56f2976
Bugfix: issue #614 (name of SYSRQ key) in trunk
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преди 11 години |
bre..om
|
db8302fecd
TerrainLighting.frag refactored to allow for omitted texture layers
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преди 11 години |
bre..om
|
910e12fbab
new alphamaps for terrain test data
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преди 11 години |
Kae..pl
|
eb0ee795a7
Feature: added support for 'Maintain volume' constraint.
|
преди 12 години |
Kae..pl
|
dc045d9630
Bugfix: fixed a bug that caused an exception to be throw when cloneForSpatial methods were called; this was caused by placing AnimControl before SkeletonControl in the Spatial's controls list
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преди 12 години |
rem..om
|
743e5d1963
LoopMode.Cycle is now properly supported by MotionEvent and CinematicEvent.
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преди 12 години |
rem..om
|
87b84949ab
Used texture function instead of texture2D function for glsl1.5 shaders, as it's deprecated an seems to fail on some hardware
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преди 12 години |
Kae..pl
|
561b1c2ddf
Bugfix: fixed an issue that could cause NPE when lamp that is not supported in JME ('Hemi' light for example) had children nodes attached.
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преди 12 години |
nor..67
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ddd12b88b8
SDK:
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преди 12 години |
rem..om
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826900a5d3
LightScatteringFilter : changed the way the light shafts are blended into the original scene.
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преди 12 години |
rem..om
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b997470504
LightScatteringFilter : changed the way lightdensity attenuation is computed according to this thread
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преди 12 години |
nor..67
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2e3912e253
SDK:
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преди 12 години |
Kostya
|
c439fc91ba
Added support of UInt vertex indexes on iOS if available
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преди 12 години |
nor..67
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d29e95da06
- update jdk version info
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преди 12 години |
nor..67
|
e645ff1c8d
- use both blender versions in BlenderTool
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преди 12 години |
nor..67
|
ed5f1d0dee
- use new blender version in BlenderTool
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преди 12 години |
nor..67
|
b638dff880
- include effects package when building blender importer
|
преди 12 години |