nor..67
|
ae7a05358a
SDK:
|
12 lat temu |
nor..67
|
a5b29623ef
SDK:
|
12 lat temu |
nor..67
|
f38285442d
SDK:
|
12 lat temu |
nor..67
|
71d30aa37b
SDK:
|
12 lat temu |
nor..67
|
9e7dec80ce
SDK:
|
12 lat temu |
nor..67
|
f74a70b305
SDK:
|
12 lat temu |
rem..om
|
cf1ff27234
- Fixed the way handedness/parity is computed in the tangent binormal generator
|
12 lat temu |
bre..om
|
08b27f7673
removed the mesh collision shape from HelloTerrainCollision.java
|
12 lat temu |
rem..om
|
a67786c58e
fixed issue when saving a mesh in hw skinning mode was not restoring the buffers.
|
12 lat temu |
rem..om
|
68fa1b7084
Hadrware skinning buffers are now not saved along the other buffers in a j3o file.
|
12 lat temu |
rem..om
|
2acbdf9f84
Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache.
|
12 lat temu |
voi..om
|
b5d1672f5e
Nifty-1.3.3
|
12 lat temu |
sha..RD
|
7c983e1a3b
* Display LWJGL version when context is created (why was this part removed?)
|
12 lat temu |
sha..RD
|
f3c53cf916
* MeshLoader: submesh names were not loaded properly due to incorrect check
|
12 lat temu |
rem..om
|
2c473b0873
fixed nifty dependencies
|
12 lat temu |
iwg..ic
|
ce3b8e843e
Removed logging of unset uniform for Android to match Desktop and avoid flooding the log
|
12 lat temu |
iwg..ic
|
5622ce2483
Set log level to FINEST for unset uniform
|
12 lat temu |
iwg..ic
|
eda3ed7160
Improve error message when shader uniform is not set
|
12 lat temu |
rem..om
|
daa3ceee1d
Matrix3f has now a normalize(Matrix3f store) and a normalizeLocal() method
|
12 lat temu |
rem..om
|
130ddbdfd2
SpotLigth: the cosine of the inner and outer angle of a spotlight are packed in the same float to send it to the shader (to save some varryings). This imples that their precision is no more than 0.001. This was producing wrong lighting for very close angles because the cosine were equals.
|
12 lat temu |
rem..om
|
4c4e235e61
BatchNode now uses absolute world transforsm to update the underlying batch mesh, instead of computing the offset from next frame.
|
12 lat temu |
rac..om
|
9b8060bac2
first set of tests for the Geometry. There's 18 tests in total, covering roughly 40% of the total number of methods in the geometry class.
|
12 lat temu |
rac..om
|
96006f1383
Fixed the build path for the unit tests. Yesterday, I created a problem there. Which should be fixed now.
|
12 lat temu |
rac..om
|
1f111c11ce
Fixed the junit tests. They now work through the ant script as well as when run directly.
|
12 lat temu |
Zer..om
|
9b6bd1fdc4
Fixed a bug where attempting to collide with an empty mesh (0 vertices) would throw an exception rather than returning 0 results.
|
12 lat temu |
rem..om
|
2c9bef5ebf
GeometryBatchFactory, fixed wrong model bounds updating
|
12 lat temu |
rem..om
|
5095396ce3
LodGenerator : fixed typo
|
12 lat temu |
rem..om
|
a610cdc99a
LodGenerator : updated licence
|
12 lat temu |
rem..om
|
f0b44c0704
LodGenerator used squared length of en edge as parameter for its collapse cost instead of the length. It gives better results
|
12 lat temu |
rem..om
|
b918c707b8
Implemented a Lod Generator based on Ogre progressive mesh
|
12 lat temu |