Kae..pl
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b5357e96ec
Bugfix: taking scale into account when loading constraint's world matrix.
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11 年之前 |
PSp..om
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faf04cbb1f
Keep better track of the independent alpha test related
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11 年之前 |
PSp..om
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4fc8cb8443
Added additional state for alpha test because
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11 年之前 |
rem..om
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79def7aa8f
Re added nifty optimization to not render fully transparent quads
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11 年之前 |
rem..om
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d6f3b4a5bc
Removed a useless line of code in Parallax.glsllib
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11 年之前 |
dan..om
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8ff0cd386a
FEATURE: Added some features to ScreenshotAppState.
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11 年之前 |
Kae..pl
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17a0554897
Bugfix: fixed a bug that caused models to be heavily spoiled if they had armatures with identical bones' names.
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11 年之前 |
Kae..pl
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9289d03604
Bugfix: fixed a bug that caused IDENTITY matrix to be changed during loading (sorry about that ;).
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11 年之前 |
PSp..om
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66c1b0b457
Modified containsGui() to work like the other contains
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11 年之前 |
rem..om
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9d63a7fc02
Fixed an issue with how reading text files with bufferedReader was done. Using a null check for EOF instead of buffer.ready(). This was causing a NPE on android 4.4
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11 年之前 |
Kae..pl
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45e82cdbb1
Bugfix: fixed parenting issue (turned out that blender does not always store parent inverse matrix in objects parentinv field)
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11 年之前 |
Kae..pl
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382c1c85f5
Bugfix: added tracks equalisation method (inequal tracks' frame count caused exceptions during animation simulations).
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11 年之前 |
rem..om
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7a612494a2
Fixed an issue introduced by last change on the filter post processor when disabling all filters before the Processor is initialized
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11 年之前 |
iwg..ic
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911958cfbe
Android: set PreserveEGLContextOnPause when the os is rev 11 or higher. Dramatically reduces the resume time when the context can be preserved.
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11 年之前 |
iwg..ic
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743aa2144a
Android: Add scaling to input coordinates (onTouch Coordinates from Android) to compensate for manually set surface resolutions. Android always sends the touch coordinates relative to the view resolution, not the resolution of the surface. If users use view.getHolder().setFixedSize(width, height) in MainActivity.onCreate(), then the input coordinates are not correct which messes up ray casting and other things. This scales the input coordinates before sending them to jME.
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11 年之前 |
iwg..ic
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4f75cb688f
Android: Move application initialization to the first onDrawFrame. Resolves issues where simpleInitApp gets called without the correct appsettings width and height.
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11 年之前 |
Kae..pl
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1e33d2b0f3
Bugfix: allowing to use vertex colors when mesh has no material defined in blender.
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11 年之前 |
Kae..pl
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5e4af7a4fe
Feature: disabling texture optimisations by default.
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11 年之前 |
Kae..pl
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dd8b8fbd5f
Feature: added support for line and point type of meshes.
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11 年之前 |
Kae..pl
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69e4392ba9
Bugfix: fixed an issue with wrong vertrex colors applying (along with classes prepared to implement line and point mesh loading).
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11 年之前 |
roo..li
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e20d0c0045
fixed typos for Issue 552: AbstractCinematicEvent JavaDocs errors
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11 年之前 |
iwg..ic
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cf92f30090
Android: Change Android Input to the new AndroidInputHandler.
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12 年之前 |
iwg..ic
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60c58fd081
Android: Add new extendable input system to organize various Android inputs so that they can be extended to support new Android input functionality when the OS running the app supports it. Not activated yet. Just adding the supporting classes for now.
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12 年之前 |
iwg..ic
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67aa834369
Android: Add onHover events to TouchEvent. Not implemented yet.
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12 年之前 |
iwg..ic
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a1dee924f6
Android: Updating source compile android.jar library to rev19. Developers, don't forget to use Build.VERSION.SDK_INT to check for the OS version when using Android features added after rev9. Base version of Android supported by jME 3.1 will be rev9 (Android 2.3).
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12 年之前 |
rem..om
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9bf532b95e
Committed sgold's patch to BoundingBox discussed in these threads:
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12 年之前 |
rem..om
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1b2b9a6e88
Explained PCFPOISSON filtering in EdgeFilterinMode enum javadoc
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12 年之前 |
rem..om
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d7b5283e7d
Changed DirectionalLight.setDirection javadoc to be more explicit.
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12 年之前 |
rem..om
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d7414262e2
Applied javadoc patch to SkyFactory from sgold
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12 年之前 |
rem..om
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01419a5fa4
fixed Node.attachChild javadoc
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12 年之前 |