bre..ns
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b59ec271ca
terrain now checks the ray's limit when colliding
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vor 13 Jahren |
bre..ns
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d3b280c7e3
added 'slope' tool to terrain editor, and some more options to the 'level terrain' tool. Thanks @shirkit
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vor 13 Jahren |
rem..om
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4f848ab5b5
Renderer : Caps.Multisample is now correctly added to the renderer caps when GL_ARB_multisample is present in ogl caps
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vor 13 Jahren |
Sha..om
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94f424f203
* ViewPort will only set refresh flags on scene if its a Geometry (since normally a node based scene graph would have these flags set already).
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vor 13 Jahren |
Kae..pl
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86be16cda4
Fixed Issue 498: Blender loader has strict requirements for animation import.
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vor 13 Jahren |
Kae..pl
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3a5b8bb3d6
Using one UV buffer for all types of texture mapping (the textures are cast to different UV's when neded). Support for using generated textures as normal maps (looks best when large generatedTexturePPU is used and on large faces).
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vor 13 Jahren |
bre..ns
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22f0410e78
hooked in key events to terrain editor tools
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vor 13 Jahren |
rem..om
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f3d56b3ee6
BatchNode : fixed an issue where the material map entry was passed to the material.contentEqual instead of the material.
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vor 13 Jahren |
rem..om
|
a38c61a65a
Fixed syntax error in post shadow shader
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vor 13 Jahren |
pot..om
|
242f5d82f9
Fixed issue with AndroidInput not resetting the last touch position correctly on the UP and DOWN actions. See forum post http://jmonkeyengine.org/groups/android/forum/topic/small-bug-in-androidinput/#post-183530
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vor 13 Jahren |
Sha..rd
|
c7186886bc
* OGLESShaderRenderer.readFrameBuffer() can now read from the main framebuffer in RGBA format.
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vor 13 Jahren |
Sha..rd
|
a3255e4f45
* Javadoc fixes to FastMath
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vor 13 Jahren |
Sha..rd
|
9d95528e21
* Fixed issue where setReverbEnabled(false) after setPositional(false) did not actually remove reverb. Reverb is now removed automatically when setPositional(false) per contract of the method.
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vor 13 Jahren |
Sha..rd
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5497fcc7e6
* Fixed issue where attaching scene to viewport does not force it to update
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vor 13 Jahren |
rem..om
|
c02b24da12
Cinematics : renamed all XXXTrack in cinematic.event to XXXEvent, so there is no confusion with the Tracks in the animation system.
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vor 13 Jahren |
rem..om
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94ae185d6d
Animation tracks is now a SafeArrayList instead of an array. One can now add a track to an Animation
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vor 13 Jahren |
rem..om
|
96ae823504
Fixed viewport uniforms binding
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vor 13 Jahren |
nor..67
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2a18784041
SDK:
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vor 13 Jahren |
nor..67
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558dc2bcbb
SDK:
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vor 13 Jahren |
Sha..rd
|
6c12291559
* Missed this one yesterday, removed FixedFunc name from UnshadedArray.j3md
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vor 13 Jahren |
Sha..rd
|
eae0a18246
* Fix crash in SaveGame class due to lack of regex escape -> used char token instead
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vor 13 Jahren |
Sha..rd
|
0a3f7903a4
* Added methods to BufferUtils to create Vector4f buffers or set them
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vor 13 Jahren |
Sha..rd
|
f401c9c1da
* Material world parameters are now set in uniformBindingManager instead of RenderManager
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vor 13 Jahren |
Sha..rd
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9b9fa57de4
* Formatting and names in ShaderDebug
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vor 13 Jahren |
rem..om
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28926b8383
WaterFilter can now have a square shape
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vor 13 Jahren |
rem..om
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9276987aac
WaterFilter forgot the heightmap for the test case
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vor 13 Jahren |
rem..om
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68892dfee3
WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters
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vor 13 Jahren |
rem..om
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9469d08dcb
ShaderCheck : fixed compilation issue due to recent shaderKey change
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vor 13 Jahren |
Sha..rd
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d46ee26002
* The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain
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vor 13 Jahren |
Sha..rd
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7825249952
* Made some classes pretty, hope you like it
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vor 13 Jahren |