Kirill Vainer
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be2e165a5d
version: consider any non-snapshot build as stable
|
10 年之前 |
Kirill Vainer
|
64452843f1
sdk: correct jme.com -> jme.org
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10 年之前 |
Kirill Vainer
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5709fe587d
sdk build: correct spec version dependency
|
10 年之前 |
Kirill Vainer
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c69aac25b5
sdk plugins: fix link to jME3 website
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10 年之前 |
Kirill Vainer
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e60fbda50f
sdk: use a high resolution icon
|
10 年之前 |
Kirill Vainer
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9eb1ce8694
sdk build: fix year in jME3 license
|
10 年之前 |
Kirill Vainer
|
8fcf864839
sdk build: remove googlecode upload tasks
|
10 年之前 |
Kirill Vainer
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9de1cd3060
sdk build: fix incorrect regex for matching spec version
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10 年之前 |
Kirill Vainer
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42597f0bc4
sdk build: generate spec version based on GIT revision
|
10 年之前 |
Kirill Vainer
|
e2d41ef8ee
sdk: change javac source / target to 1.6
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10 年之前 |
Kirill Vainer
|
b7ab6d003e
build: separate full version from full name
|
10 年之前 |
Kirill Vainer
|
d36749c85b
build: fix syntax error
|
10 年之前 |
Kirill Vainer
|
17887b1fb0
build: new build version info system
|
10 年之前 |
Kirill Vainer
|
0d7dea20df
.gitignore: add .nb-gradle folder to ignore list
|
10 年之前 |
Kirill Vainer
|
f944d7c22b
build: use SNAPSHOT as default tag
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10 年之前 |
Nehon
|
d7b0292590
FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures
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10 年之前 |
Nehon
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a655acb8f0
BatchNode now preserves the lineWidth for Line meshes when batching.
|
10 年之前 |
Kirill Vainer
|
a68a9747bb
SDK Update Center URL: change 3.0 -> 3.1
|
10 年之前 |
Kirill Vainer
|
2bf5a5c089
Travis-CI: fix release deployment
|
10 年之前 |
Kirill Vainer
|
aa1874442d
Travis-CI: release test
|
10 年之前 |
Kirill Vainer
|
6a21fc9643
Travis-CI: snapshot release test
|
10 年之前 |
jmekaelthas
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89fe2e57be
Bugfix: fixed some issues with bones' animations.
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10 年之前 |
normen
|
d1b963d843
Merge pull request #303 from Dokthar/bullet_RigidBody
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10 年之前 |
Dokthar
|
abbdefdcef
Bullet RigidBody : revert IDE autoformatting noise
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10 年之前 |
Dokthar
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b1473c302c
Bullet RigidBody : modification of the serializer to support the old & new angular factor
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10 年之前 |
Kirill Vainer
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0ade3a69d4
GLRenderer: FBO always available in OpenGL ES 2
|
10 年之前 |
Dokthar
|
7f2c7c5d35
Bullet RigidBody : prevent from breaking the API & reverted
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10 年之前 |
Rémy Bouquet
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292a891d1f
Merge pull request #228 from davidB/fix_cinematic_clear
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10 年之前 |
Rémy Bouquet
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fbe558779e
Merge pull request #282 from Dokthar/sdk_scenecomposer
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10 年之前 |
Nehon
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5989711f73
Added multi selection to the ShaderNode editor.
|
10 年之前 |