Commit History

Upphovsman SHA1 Meddelande Datum
  oualid c0cdf75603 replace addState() with attach() in the javadoc 7 år sedan
  b00nation 0d5f18c3a8 Update MaterialDebugAppState.java 7 år sedan
  theMinka dd561a0c5b Reworked the TestBlendEquations example (#848) 7 år sedan
  theMinka cd7c60cc59 Fixes handling of blend equations and factors in GLRenderer (#848) 7 år sedan
  Christopher 2f683c10bc Updated deprecation documentation 7 år sedan
  Nehon db48b98a2e Fixes an issue where light probes were used in phong lighting 7 år sedan
  Nehon 36c1ce713f Moved the render probe function in PBR.glsllib 7 år sedan
  Nehon 3aeb7350ae Fixes an issue with animation speed being wrongly applied 7 år sedan
  grizeldi ce79df9370 Fix a typo which made pbr shader fail to compile 7 år sedan
  Nehon 0cc97f5653 Deletes obsolete TestPBREnv test 7 år sedan
  Nehon 83aef82d92 Adds support for light porbe blending and Oriented box light probes with corrected parallax 7 år sedan
  Nehon 824e99c96e Fixes attachement node when model ignore transforms 7 år sedan
  Nehon 9df4449f49 Adds animation mask to the animation system 7 år sedan
  Stephen Gold 06f8a00549 fix JME issue #742 (attachment nodes for ignoreTransform geometries) 7 år sedan
  Nehon a463f5515a Negative speed now plays an animation backwards 7 år sedan
  Paul Speed 7ded33051c Modified AnimComposer.setCurrentAction() to return the Action. Makes it easier 7 år sedan
  Nehon 6b864f2d72 Remobes unused imports 7 år sedan
  Nehon f7ccdf486b Removes the default value for NumberOfTargetsBuffers 7 år sedan
  Nehon 8f4941f529 Some clean up in PBR j3MD 7 år sedan
  Nehon daba9b8bc7 Proper serialisation for morph animation 7 år sedan
  Nehon 4048f8ba26 Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu 7 år sedan
  Rémy Bouquet 42215f4890 Hardware Morph animation implementation and glTF loading 7 år sedan
  Rémy Bouquet d9a8666742 Fixes link to original paper in shadow renderer 7 år sedan
  Rémy Bouquet 829354d990 Better armature debugger 7 år sedan
  Nehon 072bdbb6be Enhanced hardware skinning test 7 år sedan
  Nehon 2e323eb7cf fixes some isues with the gltfLoader when there are several skins 7 år sedan
  Rémy Bouquet 8634509a95 Speed support and some clean up 7 år sedan
  Rémy Bouquet 79549424f3 Better blending structure 7 år sedan
  Rémy Bouquet 2fc3bf5cfd Added a BlendAction that allows to blend animations 7 år sedan
  Rémy Bouquet 05e907acca Added the base of the blending system. Smooth transition between anims 7 år sedan