iwg..ic
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c1c9fc871a
Add alpha bits to AppSettings. Currently only to be used for Android EGL config choosing.
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12 jaren geleden |
Kae..pl
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f94ad2b37a
Bugfix: fixed an issue with improper normals direction in merged vertices in mirror modifier.
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12 jaren geleden |
rem..om
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f0aff05d41
ShaderNodes : UnshadedNodes now supports hardware skinning, and discard threshold
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12 jaren geleden |
Kae..pl
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915638a370
Refactoring: vertices and normals bind poses are now generated instead of read from the file (as suggested in ArmatureModifier ;).
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12 jaren geleden |
Kae..pl
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2a00f1ccb0
Refactoring: removed unnecessary return type from the modifiers (it was never used).
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12 jaren geleden |
Kae..pl
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8df3569688
Refactoring: small reorganisation of ObjectHelper class.
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12 jaren geleden |
Kae..pl
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d86adfa4f1
Bugfix: fixed an issue with missing material color when material has a non used texture.
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12 jaren geleden |
rem..om
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2fc18e9e2c
Fix for the builld, vector3f. interpolate was still called in SlopeTerrainTool instead of interpolateLocal
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12 jaren geleden |
rem..om
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2707b6586b
Fixed an issue where HW skinnings buffer were causing an exception when loading a mesh
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12 jaren geleden |
iwg..ic
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2711e729d0
Android: Modify EGLConfigChooser to evaluate available configs when asked by the surface. More to come to clean up this area. Addresses issue: http://hub.jmonkeyengine.org/forum/topic/crash-nexus-10-android-4-3/
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12 jaren geleden |
PSp..om
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5a1e7dbd63
Applied the same interpolate to interpolateLocal
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12 jaren geleden |
PSp..om
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1fc55d2eb0
Changed the other two-vector version of interpolate
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12 jaren geleden |
PSp..om
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b73d42e654
Changed interpolate to interpolateLocal to match latest
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12 jaren geleden |
PSp..om
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641c138a1b
Changed interpolate() to interpolateLocal() to match
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12 jaren geleden |
PSp..om
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87930e7075
Modified to allow the rolling index to be seeded
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12 jaren geleden |
sha..RD
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05603965fc
* Check that the EGLDisplay used to select config is the same as the rendering EGLDisplay
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12 jaren geleden |
sha..RD
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25814a8859
* Safety first: *ALL* EGL calls are now checked for errors prior to proceeding
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12 jaren geleden |
PSp..om
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d70174d91a
Added a proper toString() to CollisionResult.
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12 jaren geleden |
nor..67
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0ee9f53c27
- fix build of latest bullet natives (multithreading libs), thanks to @EmpirePhoenix
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12 jaren geleden |
rem..om
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5bc840e57a
Fixed an isse where shader compilation would fail for shadows because of deprecated usage of varying in glsl1.5 shaders.
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12 jaren geleden |
iwg..ic
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1a94e65176
Android: Updated error checking for egl config logging
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12 jaren geleden |
Kae..pl
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638947623d
Refactoring:
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12 jaren geleden |
PSp..om
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64112acc83
Fix for a very subtle floating point precision
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12 jaren geleden |
rem..om
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00354e426d
GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels.
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12 jaren geleden |
rem..om
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3800db318c
LodGenerator now properly shift short indexes so that there is no negative value when assigned to an int and used as an index in an array
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12 jaren geleden |
rem..om
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a14b6a3a50
Fixed Bloom filter downsampling, broken in change 10750
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12 jaren geleden |
rem..om
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8ffd1363b5
Fixed Fxaa, I broke it with change 10750
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12 jaren geleden |
rem..om
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f3165b632f
Fix to water filter where there was a remaining "m_" in a paremeter set
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12 jaren geleden |
rem..om
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f8be6cf686
One can now change the depth test function throught the additional renderstate of a material.
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12 jaren geleden |
Kae..pl
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8f307f8fa5
Added an eclipse '.settings' folder to svn ignore list.
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12 jaren geleden |