Commit History

Author SHA1 Message Date
  sha..RD c21b60fbe7 HW Skinning 12 years ago
  sha..RD 8c1e5c9cf9 * Set AndroidHarness contentView to a TextView (not GLSurfaceView) onDestroy(), perhaps it will help with OOM issues 12 years ago
  sha..RD 281f9b6c20 * Fix various issues with HW skinning state in SkeletonControl. setHardwareSkinningPreferred(boolean) can be used to request HW skinning, and isHardwareSkinningUsed() to see if its actually being used or not. 12 years ago
  sha..RD b0f2e17db2 * List of native objects in NativeObjectManager is now a HashSet instead of an ArrayList, for faster add/remove calls 12 years ago
  sha..RD 5e6b9a3746 * Fix use of deprecated Box constructor in TestBox 12 years ago
  rem..om 44a77537ce Fixed HWSkinning initialization that was not properly falling back to software when HW skinning was not available 12 years ago
  sha..RD bd9f389108 * Added joystick mappings for wireless Xbox 360 controller. Back shoulder buttons are not supported because its not possible to convert axis into button at the moment. 12 years ago
  sha..RD 07a459555d * Added test to demonstrate what happens to a deleted texture when trying to use it with OpenGL 12 years ago
  Sha..om 3195940994 * Fixed issue 590 (Uniform.setVector4Length() re-allocating buffer even when not needed) 12 years ago
  Sha..om c972861331 * Fixed issue 583 (Matrix4f.multAcross() not working correctly) 12 years ago
  iwg..om 8bc322e651 SDK: Android: Removed verbose setting when copying project libs to mobile/libs 12 years ago
  iwg..om 086b241ea4 SDK: Android: Changed mobile-impl.xml to avoid pre-dexing external jar files. 12 years ago
  bre..om 2b9f2dc7b3 removed sysout from AnimChannel 12 years ago
  rem..om 1e2dc1486b formatting of MeshLoader before an upcomming change 12 years ago
  rem..om eb5525e581 Hardware Skinning first commit, still non functionnal as no material implements it. also it's disabled by default in the skeleton control 12 years ago
  rem..om e34d483973 Cleaned up SimpleWater uniform and varyings to not systematically use vec4 for no reason. 12 years ago
  rem..om 761fe60388 Added missing getters for SimpleWaterProcessors 12 years ago
  Kae..pl f8c256d127 Feature: added scale retreive methods to Matrix4f. 12 years ago
  bre..om 0ffe547d5a test case showing soft particle issues, they end up quite hard... 12 years ago
  PSp..om e7aa7eb627 Modified maxLocal and minLocal to return 'this' to 12 years ago
  nor..67 ffd8c72c66 - slightly improve AbstractPhysicsControl flow 12 years ago
  bre..om 61641eaaf5 reenabled the terrain paint button 12 years ago
  Kae..pl 4f104e4200 Bugfix: (hopefully) final fixes to armature applying to models without applied transformations (+ removing unused pieces of code) 12 years ago
  Kae..pl e282db0f7f Minor fixes to armature loading. 12 years ago
  sha..RD a725516f00 * Fine, Eric. 12 years ago
  sha..RD cb0a2ed1cd * Throw UnsupportedOperationException if multiple FBO color attachments are used on Android (only a single attachment, GL_COLOR_ATTACHMENT0, is supported) 12 years ago
  sha..RD 27bf244729 * Added glGetError() checks after every GL call (its ugly, I know, but it helps with debugging). Added option to disable it with constant on RendererUtil.ENABLE_ERROR_CHECKING. 12 years ago
  sha..RD 9f4f321098 * Semi-colon. 12 years ago
  sha..RD 30c7347cdf * If the render buffer storage format is 0 (not supported), throw exception instead of passing invalid enum to a GL call 12 years ago
  sha..RD bcf3b7e7b6 * Added proper checks for RGBA8 support. All formats now specify the renderBufferInternalFormat 12 years ago