sha..RD
|
c21b60fbe7
HW Skinning
|
12 years ago |
sha..RD
|
8c1e5c9cf9
* Set AndroidHarness contentView to a TextView (not GLSurfaceView) onDestroy(), perhaps it will help with OOM issues
|
12 years ago |
sha..RD
|
281f9b6c20
* Fix various issues with HW skinning state in SkeletonControl. setHardwareSkinningPreferred(boolean) can be used to request HW skinning, and isHardwareSkinningUsed() to see if its actually being used or not.
|
12 years ago |
sha..RD
|
b0f2e17db2
* List of native objects in NativeObjectManager is now a HashSet instead of an ArrayList, for faster add/remove calls
|
12 years ago |
sha..RD
|
5e6b9a3746
* Fix use of deprecated Box constructor in TestBox
|
12 years ago |
rem..om
|
44a77537ce
Fixed HWSkinning initialization that was not properly falling back to software when HW skinning was not available
|
12 years ago |
sha..RD
|
bd9f389108
* Added joystick mappings for wireless Xbox 360 controller. Back shoulder buttons are not supported because its not possible to convert axis into button at the moment.
|
12 years ago |
sha..RD
|
07a459555d
* Added test to demonstrate what happens to a deleted texture when trying to use it with OpenGL
|
12 years ago |
Sha..om
|
3195940994
* Fixed issue 590 (Uniform.setVector4Length() re-allocating buffer even when not needed)
|
12 years ago |
Sha..om
|
c972861331
* Fixed issue 583 (Matrix4f.multAcross() not working correctly)
|
12 years ago |
iwg..om
|
8bc322e651
SDK: Android: Removed verbose setting when copying project libs to mobile/libs
|
12 years ago |
iwg..om
|
086b241ea4
SDK: Android: Changed mobile-impl.xml to avoid pre-dexing external jar files.
|
12 years ago |
bre..om
|
2b9f2dc7b3
removed sysout from AnimChannel
|
12 years ago |
rem..om
|
1e2dc1486b
formatting of MeshLoader before an upcomming change
|
12 years ago |
rem..om
|
eb5525e581
Hardware Skinning first commit, still non functionnal as no material implements it. also it's disabled by default in the skeleton control
|
12 years ago |
rem..om
|
e34d483973
Cleaned up SimpleWater uniform and varyings to not systematically use vec4 for no reason.
|
12 years ago |
rem..om
|
761fe60388
Added missing getters for SimpleWaterProcessors
|
12 years ago |
Kae..pl
|
f8c256d127
Feature: added scale retreive methods to Matrix4f.
|
12 years ago |
bre..om
|
0ffe547d5a
test case showing soft particle issues, they end up quite hard...
|
12 years ago |
PSp..om
|
e7aa7eb627
Modified maxLocal and minLocal to return 'this' to
|
12 years ago |
nor..67
|
ffd8c72c66
- slightly improve AbstractPhysicsControl flow
|
12 years ago |
bre..om
|
61641eaaf5
reenabled the terrain paint button
|
12 years ago |
Kae..pl
|
4f104e4200
Bugfix: (hopefully) final fixes to armature applying to models without applied transformations (+ removing unused pieces of code)
|
12 years ago |
Kae..pl
|
e282db0f7f
Minor fixes to armature loading.
|
12 years ago |
sha..RD
|
a725516f00
* Fine, Eric.
|
12 years ago |
sha..RD
|
cb0a2ed1cd
* Throw UnsupportedOperationException if multiple FBO color attachments are used on Android (only a single attachment, GL_COLOR_ATTACHMENT0, is supported)
|
12 years ago |
sha..RD
|
27bf244729
* Added glGetError() checks after every GL call (its ugly, I know, but it helps with debugging). Added option to disable it with constant on RendererUtil.ENABLE_ERROR_CHECKING.
|
12 years ago |
sha..RD
|
9f4f321098
* Semi-colon.
|
12 years ago |
sha..RD
|
30c7347cdf
* If the render buffer storage format is 0 (not supported), throw exception instead of passing invalid enum to a GL call
|
12 years ago |
sha..RD
|
bcf3b7e7b6
* Added proper checks for RGBA8 support. All formats now specify the renderBufferInternalFormat
|
12 years ago |