Commit History

Author SHA1 Message Date
  PSp..om c3549f42f6 Fixed a bug in how POV.DOWN_RIGHT was reported... 13 years ago
  PSp..om 4b4ae178e5 Added a basic way to have default remappings of 13 years ago
  PSp..om 67750ff7a5 Added a dump of the buttons. 13 years ago
  bre..om c4574bff13 fixed an issue with TerrainGrid not having a large enough cache of tiles. Properly hooked in the tileDetached event 13 years ago
  Sha..rd 8efd28da76 * Some optimizations for defines and shader key. Computing "compiled" define list isn't necessary to execute a lookup against asset manager. Allows faster changes in defines. 13 years ago
  Sha..rd 1a12437436 * Remove unneeded printlns in AudioNode and HDRRenderer 13 years ago
  PSp..om 86a3b0532c Save and restore the color in the nifty-optimization 13 years ago
  rem..om d980519674 Re-introduced alphaDiscardThreshold in lighting frag 13 years ago
  Sha..om d329e243fa * dotScene loader: prevent issue when dotScene file is missing an externals section. 13 years ago
  Sha..om 0995dcf9b6 * Change shadow direction to demonstrate bug 13 years ago
  PSp..om a7717d9ea2 Reverting the changes made in r9389 13 years ago
  rem..om e0df200dfd Properly update the Height map and normal map to the water filter material when setting those textures to the filter 13 years ago
  PSp..om bd2695061d Updates to build with latest joystick changes. 13 years ago
  PSp..om 2970ff46b3 Updated the joystick test to allow better testing 13 years ago
  PSp..om 6db4dde5e8 Changes to support new joystick refactoring. 13 years ago
  PSp..om 81837959b1 A refactoring of the joystick class to provide more 13 years ago
  iwg..ic 8daa039ecc Add methods to control FlyByCamera zooming speed. 13 years ago
  iwg..ic 47cb989c63 Added mapping of Android Scale Gesture (ie PinchZoom) to mouse wheel. If mouseEventsEnabled is set, mouse wheel reacts to the gesture. 13 years ago
  rem..om bdb715e527 Shadows : attempt two to fix them on mac. 13 years ago
  nor..67 1a2b56121b SDK: 13 years ago
  rem..om c31c7a406b BatchNode : fixed bounding issue 13 years ago
  rem..om 6c2dcc472d Lighting and Shadows : 13 years ago
  Sha..rd 5f88d137a8 * Add RenderManager.setUsingShaders() method in case it is used directly (without RenderManager.render()). 13 years ago
  Sha..rd 243bba48ff * Improvements to GLSL loader handling of libraries. The order of #import is maintained, it is also possible to #import in the body of the shader (but it will not be included twice). Fixed issue 523. 13 years ago
  bre..om bd7c10ba80 Added more comments to the TerrainLighting test. Made the TerrainLighting material more forgiving if normal maps aren't set 13 years ago
  rem..om 384f4ac1c2 Lighting and Shadows (PSSM only) : 13 years ago
  rem..om 2915316e45 One can now have a block ForcedRenderState in a technique defnition. this renderstate if filled will be forced into the renderer when the technique is forced 13 years ago
  rem..om eab37f7fce Reverted changes in RenderManager from previous commit as they were not meant to be committed and unrelated to the change 13 years ago
  rem..om 5111fd8b66 Implemented fixedfunc binding for AlphaTestFallOff 13 years ago
  Sha..om 13132e10cc * Remy: please rename context.alphaTestEnabled to alphaTestFallOff and make it a float. Also, add FixedFuncBinding.AlphaTestFallOff and make J3MLoader parse it 13 years ago