커밋 기록

작성자 SHA1 메시지 날짜
  rem..om c4fc9b723f Shadows, SSAO and CartoonEdge now works with HardWareSkinning 12 년 전
  rem..om b93715f66b SkeletonControl made some cleanup, removed old comments 12 년 전
  rem..om a3fe5860cc SkeletonControl gatheres target on render instead of on update 12 년 전
  rem..om 517f621871 Fix for issue 592 : SkeletonControl does not track changes to materials or spatials 12 년 전
  rem..om 17a18bb6d0 ShaderNodes SDK : fix for build 12 년 전
  rem..om 4f3319f049 ShaderNodes : generated shaders are now cached by the assetManager to avoid generating a new shader for already loaded materials. This saves memory and avoids a lot of shader switches at render time. 12 년 전
  rem..om 77a3cba69e ShaderNodes : registered shader node definition locator to the android asset manager so that shader nodes work on android 12 년 전
  sha..RD 199378ca2f * Fix PerspectiveLodCalculator by not caching entropies in object (since they vary per block) 12 년 전
  nor..67 cfb9c7e1a3 - update lwjgl to 2.9.0, fixing various issues: 12 년 전
  rem..om f8faebb79e ShaderNodes : Array types are now properly supported and array size can be driven by an int constant or an int define 12 년 전
  ShA..Rd 06c4dcd7f7 * Fix issue 574 (by extending JFrame instead of JDialog) 12 년 전
  ShA..Rd 6e021b4504 * Fix issue 584 and issue 562 (minor typos) 12 년 전
  ShA..Rd bd39ff1b6e * Fix issue 570 12 년 전
  ShA..Rd d64eec7d1b * Fix issue 569 by using googlecode server instead of jme website which blocks java connections for some reason 12 년 전
  ShA..Rd a31c8ec884 * Ogre Importer: No longer crashes if submesh name index is out of bounds. Fix issue 548. 12 년 전
  ShA..Rd ada98f7033 * AppState documentation improvements according to issue 589 12 년 전
  ShA..Rd 7e6534c1b7 * UnshadedArray shader will attempt to enable the relevant texture array extensions, otherwise it shouldn't work at all (don't know why it did) 12 년 전
  ShA..Rd 1aa0f9d7bd * LwjglRenderer adds capability for texture array support if OpenGL 3 is available 12 년 전
  ShA..Rd fbac631160 * TextureArray constructor ensures all images passed to it have the same format and dimensions, otherwise an IllegalArgumentException is thrown 12 년 전
  ShA..Rd 1f27804716 * Fix issue where lighting shader would not compile when vertex lighting is used (due to recent HW skinning changes) 12 년 전
  rem..om 198adb0753 Fixed NPE in water filter when setting the reflection mapsize before the filter has been initialized 12 년 전
  rem..om 9b33c7c851 Removed debugging system out from animChannel 12 년 전
  rem..om 6470f44c97 Added a test case for Hardware Skinning 12 년 전
  bre..om ff4c38e20a TerrainLodControl now refreshes when first added to the scene 12 년 전
  phr00t 8cb1a8ed9e Updated native bullet builds to v2.81 for Linux & Windows (both 32 & 64 bit). MacOSX remains at v2.80 for the time being. This resolves swapped physics ray test source & destination arguments & other crashing issues. 12 년 전
  sha..RD 0f21f19735 * Mesh.prepareForAnim() is now much smarter about what to do. It won't convert the buffers unless absolutely necessary and apply the proper usages to the buffers as needed. 12 년 전
  sha..RD b6afd61ef0 * Lighting shader now supports HW skinning 12 년 전
  sha..RD d9e3af1795 * Unshaded material now supports HW skinning 12 년 전
  sha..RD c21b60fbe7 HW Skinning 12 년 전
  sha..RD 8c1e5c9cf9 * Set AndroidHarness contentView to a TextView (not GLSurfaceView) onDestroy(), perhaps it will help with OOM issues 12 년 전