PSp..om
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c69756acbc
Let the comparator be reset without having to create
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12 жил өмнө |
iwg..ic
|
1e3e14ba75
Update cursorPos for TouchEvents so InputManager.getCursorPosition() returns the last touch location.
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12 жил өмнө |
iwg..ic
|
123ccabaff
Android: Don't render mesh if vertex count == 0
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12 жил өмнө |
sha..RD
|
610d6e47fc
* Avoid leaking FD in Natives.computeNativesHash()
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12 жил өмнө |
Sha..om
|
e66abb780d
* Respect the JmeContext.Type for OffscreenSurface value when the JmeSystem gets a request for a context
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12 жил өмнө |
Sha..om
|
55ab8f5d30
* Add convenience methods clearUniformsSetByCurrentFlag() and resetUniformsNotSetByCurrent() to Shader (normally this is performed by Material)
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12 жил өмнө |
sha..RD
|
67ce41ee57
* Make sure to reset planeState and viewportChanged values in when cloning cameras
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12 жил өмнө |
sha..RD
|
228a8e2ebd
* VertexBuffer.invariant() - check that buffer position is zero and limit is non zero
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12 жил өмнө |
sha..RD
|
d048d5d6c1
* Avoid FD leaking in AbstractHeightMap save
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12 жил өмнө |
sha..RD
|
f94bc8660c
* Avoid FD leaking in binary importer/exporter
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12 жил өмнө |
Kae..pl
|
d6a1b63206
Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender.
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12 жил өмнө |
nor..67
|
2bb849a0f3
- change build file to use build-zip target
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12 жил өмнө |
nor..67
|
e4ffcec925
SDK
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12 жил өмнө |
Kae..pl
|
1b17c4fd04
Bugfix: fixes to specular shininess loading.
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12 жил өмнө |
Kae..pl
|
b4dfd528ee
Bugfix: fixes to scale/rotation setting and reading.
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12 жил өмнө |
nor..67
|
a3876e49de
- build engine zip release for stable build as well
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12 жил өмнө |
nor..67
|
92331fcc37
SDK:
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12 жил өмнө |
nor..67
|
f9c5d22f80
SDK:
|
12 жил өмнө |
nor..67
|
20920e5241
SDK:
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12 жил өмнө |
nor..67
|
630aabe9e0
- change use of branding.token in project.properties
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12 жил өмнө |
rem..om
|
b20905f08d
WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter
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12 жил өмнө |
rem..om
|
afa9376b26
- FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene.
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12 жил өмнө |
Kae..pl
|
0bb9822322
Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis.
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12 жил өмнө |
roo..li
|
b49ab638c3
Updated some item names in SDK Palette.
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12 жил өмнө |
roo..li
|
951b650119
Updated SDK Palette to no longer use C-style object names -_-
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12 жил өмнө |
roo..li
|
6f56c63703
Updated SDK Palette to include DirctionalShadow Renderer and Filter.
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12 жил өмнө |
jul..se
|
92757f8a9d
Sends all key events (including repeat events) in the JOGL NEWT backend
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12 жил өмнө |
jul..se
|
166373230c
Possible fix for the bug on compressed DDS textures in the JOGL backend
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12 жил өмнө |
jul..se
|
b7042af8ce
Switches to JOGL 2.0.2, reverts my mistake
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12 жил өмнө |
jul..se
|
e877d1f8c9
Switches to JOGL 2.0.2
|
12 жил өмнө |