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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  PSp..om c69756acbc Let the comparator be reset without having to create 12 жил өмнө
  iwg..ic 1e3e14ba75 Update cursorPos for TouchEvents so InputManager.getCursorPosition() returns the last touch location. 12 жил өмнө
  iwg..ic 123ccabaff Android: Don't render mesh if vertex count == 0 12 жил өмнө
  sha..RD 610d6e47fc * Avoid leaking FD in Natives.computeNativesHash() 12 жил өмнө
  Sha..om e66abb780d * Respect the JmeContext.Type for OffscreenSurface value when the JmeSystem gets a request for a context 12 жил өмнө
  Sha..om 55ab8f5d30 * Add convenience methods clearUniformsSetByCurrentFlag() and resetUniformsNotSetByCurrent() to Shader (normally this is performed by Material) 12 жил өмнө
  sha..RD 67ce41ee57 * Make sure to reset planeState and viewportChanged values in when cloning cameras 12 жил өмнө
  sha..RD 228a8e2ebd * VertexBuffer.invariant() - check that buffer position is zero and limit is non zero 12 жил өмнө
  sha..RD d048d5d6c1 * Avoid FD leaking in AbstractHeightMap save 12 жил өмнө
  sha..RD f94bc8660c * Avoid FD leaking in binary importer/exporter 12 жил өмнө
  Kae..pl d6a1b63206 Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender. 12 жил өмнө
  nor..67 2bb849a0f3 - change build file to use build-zip target 12 жил өмнө
  nor..67 e4ffcec925 SDK 12 жил өмнө
  Kae..pl 1b17c4fd04 Bugfix: fixes to specular shininess loading. 12 жил өмнө
  Kae..pl b4dfd528ee Bugfix: fixes to scale/rotation setting and reading. 12 жил өмнө
  nor..67 a3876e49de - build engine zip release for stable build as well 12 жил өмнө
  nor..67 92331fcc37 SDK: 12 жил өмнө
  nor..67 f9c5d22f80 SDK: 12 жил өмнө
  nor..67 20920e5241 SDK: 12 жил өмнө
  nor..67 630aabe9e0 - change use of branding.token in project.properties 12 жил өмнө
  rem..om b20905f08d WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter 12 жил өмнө
  rem..om afa9376b26 - FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene. 12 жил өмнө
  Kae..pl 0bb9822322 Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis. 12 жил өмнө
  roo..li b49ab638c3 Updated some item names in SDK Palette. 12 жил өмнө
  roo..li 951b650119 Updated SDK Palette to no longer use C-style object names -_- 12 жил өмнө
  roo..li 6f56c63703 Updated SDK Palette to include DirctionalShadow Renderer and Filter. 12 жил өмнө
  jul..se 92757f8a9d Sends all key events (including repeat events) in the JOGL NEWT backend 12 жил өмнө
  jul..se 166373230c Possible fix for the bug on compressed DDS textures in the JOGL backend 12 жил өмнө
  jul..se b7042af8ce Switches to JOGL 2.0.2, reverts my mistake 12 жил өмнө
  jul..se e877d1f8c9 Switches to JOGL 2.0.2 12 жил өмнө