rem..om
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ce124e7729
Renderer : Fix to copy framebuffer to exclude the upper bound if the rectangle as specified in opengl specs. Thanks @rectalogic
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13 سال پیش |
bre..ns
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f5cd1e97c4
fixed the terrain normal calc for the edges
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13 سال پیش |
bre..ns
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b59ec271ca
terrain now checks the ray's limit when colliding
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13 سال پیش |
bre..ns
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d3b280c7e3
added 'slope' tool to terrain editor, and some more options to the 'level terrain' tool. Thanks @shirkit
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13 سال پیش |
rem..om
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4f848ab5b5
Renderer : Caps.Multisample is now correctly added to the renderer caps when GL_ARB_multisample is present in ogl caps
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13 سال پیش |
Sha..om
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94f424f203
* ViewPort will only set refresh flags on scene if its a Geometry (since normally a node based scene graph would have these flags set already).
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13 سال پیش |
Kae..pl
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86be16cda4
Fixed Issue 498: Blender loader has strict requirements for animation import.
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13 سال پیش |
Kae..pl
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3a5b8bb3d6
Using one UV buffer for all types of texture mapping (the textures are cast to different UV's when neded). Support for using generated textures as normal maps (looks best when large generatedTexturePPU is used and on large faces).
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13 سال پیش |
bre..ns
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22f0410e78
hooked in key events to terrain editor tools
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13 سال پیش |
rem..om
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f3d56b3ee6
BatchNode : fixed an issue where the material map entry was passed to the material.contentEqual instead of the material.
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13 سال پیش |
rem..om
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a38c61a65a
Fixed syntax error in post shadow shader
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13 سال پیش |
pot..om
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242f5d82f9
Fixed issue with AndroidInput not resetting the last touch position correctly on the UP and DOWN actions. See forum post http://jmonkeyengine.org/groups/android/forum/topic/small-bug-in-androidinput/#post-183530
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13 سال پیش |
Sha..rd
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c7186886bc
* OGLESShaderRenderer.readFrameBuffer() can now read from the main framebuffer in RGBA format.
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13 سال پیش |
Sha..rd
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a3255e4f45
* Javadoc fixes to FastMath
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13 سال پیش |
Sha..rd
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9d95528e21
* Fixed issue where setReverbEnabled(false) after setPositional(false) did not actually remove reverb. Reverb is now removed automatically when setPositional(false) per contract of the method.
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13 سال پیش |
Sha..rd
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5497fcc7e6
* Fixed issue where attaching scene to viewport does not force it to update
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13 سال پیش |
rem..om
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c02b24da12
Cinematics : renamed all XXXTrack in cinematic.event to XXXEvent, so there is no confusion with the Tracks in the animation system.
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13 سال پیش |
rem..om
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94ae185d6d
Animation tracks is now a SafeArrayList instead of an array. One can now add a track to an Animation
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13 سال پیش |
rem..om
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96ae823504
Fixed viewport uniforms binding
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13 سال پیش |
nor..67
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2a18784041
SDK:
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13 سال پیش |
nor..67
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558dc2bcbb
SDK:
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13 سال پیش |
Sha..rd
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6c12291559
* Missed this one yesterday, removed FixedFunc name from UnshadedArray.j3md
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13 سال پیش |
Sha..rd
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eae0a18246
* Fix crash in SaveGame class due to lack of regex escape -> used char token instead
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13 سال پیش |
Sha..rd
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0a3f7903a4
* Added methods to BufferUtils to create Vector4f buffers or set them
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13 سال پیش |
Sha..rd
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f401c9c1da
* Material world parameters are now set in uniformBindingManager instead of RenderManager
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13 سال پیش |
Sha..rd
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9b9fa57de4
* Formatting and names in ShaderDebug
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13 سال پیش |
rem..om
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28926b8383
WaterFilter can now have a square shape
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13 سال پیش |
rem..om
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9276987aac
WaterFilter forgot the heightmap for the test case
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13 سال پیش |
rem..om
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68892dfee3
WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters
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13 سال پیش |
rem..om
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9469d08dcb
ShaderCheck : fixed compilation issue due to recent shaderKey change
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13 سال پیش |