Cronologia Commit

Autore SHA1 Messaggio Data
  nor..67 ce767f9729 SDK: 14 anni fa
  nor..67 68f98cc52f SDK: 14 anni fa
  bre..ns 86124b9a04 terrain.getHeight now scales the result 14 anni fa
  nor..67 4994f6f0fd SDK: 14 anni fa
  bre..ns 0c193bd5b9 unflipped terrain sample alphamap 14 anni fa
  rem..om 9bd19338e3 Renderer : fixed clear color buffer when color write is disabled 14 anni fa
  nor..67 c00dcbdbea - fix android library copy 14 anni fa
  nor..67 acbdfe8337 - add android deployment to SDK 14 anni fa
  nor..67 42f3770946 - fix AndroidApplication 14 anni fa
  nor..67 f5e02874ac - fix tests 14 anni fa
  nor..67 b03bc623a9 - adapt SceneApplication rendering for background rendering of OffViews etc 14 anni fa
  nor..67 a2778c2a3c - fix two tests calling render(tpf) 14 anni fa
  sha..rd 062507e23e * Render off screen surfaces even if main screen isn't visible 14 anni fa
  sha..rd 2f41dcfd48 * More checkFrameBufferError() only when setting an FBO, and not when setting main FB 14 anni fa
  sha..rd 045e2a4317 * AssetManager.loadAsset() with null key will throw exception 14 anni fa
  Kae..pl 0094d37e0f Loading constraints for blender 2.49 fix (warning is now shown when blender version is 2.50 or higher). 14 anni fa
  nor..67 6d3eb9e151 - update applet zip file 14 anni fa
  nor..67 641b3c7691 - add automatic data zip creation for lwjgl applet plugin 14 anni fa
  nor..67 589b285ba1 - revert update lwjgl to latest 2.8.0-nightly due to MacOSX issues 14 anni fa
  nor..67 040d028cf9 - update lwjgl to latest 2.8.0-nightly 14 anni fa
  nor..67 7508d6c9bc SDK: 14 anni fa
  rem..om 29dbdc08a4 Filters : fixed depth buffer rendering for additionnal passes 14 anni fa
  rem..om 90a7917e1a Cinematic : removed accessors with a typo 14 anni fa
  nor..67 4cc1909beb SDK: 14 anni fa
  nor..67 d293d00867 SDK: 14 anni fa
  nor..67 5b59687769 SDK: 14 anni fa
  nor..67 d2c60b6f19 SDK: 14 anni fa
  sha..rd dd7495185c * Do not use control flow in GLSL version 1.0 in Lighting.frag 14 anni fa
  sha..rd f6322b28ec * Fix default value for PssmShadowRenderer intensity 14 anni fa
  sha..rd d614244f0f * Consitency between Matrix4f.invertLocal() and Matrix3f.invertLocal(): Now both of them compare determinant to 0 to check if inversion is possible. This fixes an issue with no lighting when a really small scale is applied to scene objects 14 anni fa