Stephen Gold
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ce862bc09e
IndexBuffer: resolve a javadoc warning
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5 years ago |
Stephen Gold
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3a5f9661ab
jme3-terrain: handle 2 more ByteBuffer cases
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5 years ago |
matthias plasser
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c85e2bcfd4
Fixes #1341: AudioBuffer.updateData only allows direct buffers (#1342)
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5 years ago |
Stephen Gold
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98a283beb6
remove unnecessary casts and tests for null, discovered using NetBeans (#1285)
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5 years ago |
rvandoosselaer
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9a84e72f03
Clean up the test case and add some more context. #1340
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5 years ago |
rvandoosselaer
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227de6f22a
Add a check to see if the NB_PROBES identifier is defined. Fixes #1340
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5 years ago |
rvandoosselaer
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ded268a660
Add a check to see if the NB_PROBES identifier is defined. Fixes #1340
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5 years ago |
Riccardo Balbo
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6d2ea28108
Fix last query not closed in profiler
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5 years ago |
Ali-RS
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0bdb0159be
Fixed an issue with AndroidNativeImageLoader which was opening stream twice. (#1338)
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5 years ago |
Stephen Gold
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969e2808e4
correct some typographic errors in Billboard100.frag comments
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5 years ago |
Stephen Gold
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a96dbe8604
elimiate incidental hard tabs from jme3-examples
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5 years ago |
Stephen Gold
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efc9c443de
elimiate incidental hard tabs from jme3-core
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5 years ago |
Jérôme
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1acd1d299a
Removes tabs
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5 years ago |
Jérôme
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0e0c75c85c
Migrate TestOgreComplexAnim to new anim system
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5 years ago |
Jérôme
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61cbaa72ee
Migrate TestBlenderObjectAnim to new anim system
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5 years ago |
Jérôme
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821a18be21
Migrate TestCutomAnim to the new Animation system
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5 years ago |
Jérôme
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68c6f71c73
Migrate TestSpatialAnim to the new Anim class
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5 years ago |
Grabli66
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21cbdb5da3
Fixes error of loading assets
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5 years ago |
MeFisto94
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7e3ae5e8ca
Fixes #1319 - LWJGL2: start(true) should not freeze when context could not be initialized
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5 years ago |
MeFisto94
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828ca9212a
UBO: Re-order the caps detection for a more clean code.
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5 years ago |
MeFisto94
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5100d0b995
UBO: GL_INVALID_ENUM on Mesa
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5 years ago |
MeFisto94
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66f316b3aa
Fixes SSBO causing GL_INVALID_ENUM in Debug Mode
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5 years ago |
MeFisto94
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f68d88937f
GLSLCompat: The Matrix3 Sub-Constructor is called mat3_sub and defers to the builtin mat3 if available.
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5 years ago |
MeFisto94
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728a07a25f
Fixing PBR on <= GLSL 130:
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5 years ago |
MeFisto94
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4c2c3fa375
GLDebug: Throw an IllegalArgumentException instead of an IllegalStateException
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5 years ago |
MeFisto94
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00281b21a1
GLDebug: Throw an unchecked exception instead of returning null to enforce a crash when glGetError is not present.
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5 years ago |
MeFisto94
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b00c245e8e
GLDebug: Use a method handle instead of a string comparison to increase the performance
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5 years ago |
Stephen Gold
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9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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5 years ago |
MeFisto94
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9dfbcde88c
Fixes #1304 - Don't use mat3() constructor to keep compatibility with GLSL110
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5 years ago |
Riccardo Balbo
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391e0dc6d0
Update checkout action to v2
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5 years ago |