Commit History

Author SHA1 Message Date
  nor..67 cfb9c7e1a3 - update lwjgl to 2.9.0, fixing various issues: 12 years ago
  rem..om f8faebb79e ShaderNodes : Array types are now properly supported and array size can be driven by an int constant or an int define 12 years ago
  ShA..Rd 06c4dcd7f7 * Fix issue 574 (by extending JFrame instead of JDialog) 12 years ago
  ShA..Rd 6e021b4504 * Fix issue 584 and issue 562 (minor typos) 12 years ago
  ShA..Rd bd39ff1b6e * Fix issue 570 12 years ago
  ShA..Rd d64eec7d1b * Fix issue 569 by using googlecode server instead of jme website which blocks java connections for some reason 12 years ago
  ShA..Rd a31c8ec884 * Ogre Importer: No longer crashes if submesh name index is out of bounds. Fix issue 548. 12 years ago
  ShA..Rd ada98f7033 * AppState documentation improvements according to issue 589 12 years ago
  ShA..Rd 7e6534c1b7 * UnshadedArray shader will attempt to enable the relevant texture array extensions, otherwise it shouldn't work at all (don't know why it did) 12 years ago
  ShA..Rd 1aa0f9d7bd * LwjglRenderer adds capability for texture array support if OpenGL 3 is available 12 years ago
  ShA..Rd fbac631160 * TextureArray constructor ensures all images passed to it have the same format and dimensions, otherwise an IllegalArgumentException is thrown 12 years ago
  ShA..Rd 1f27804716 * Fix issue where lighting shader would not compile when vertex lighting is used (due to recent HW skinning changes) 12 years ago
  rem..om 198adb0753 Fixed NPE in water filter when setting the reflection mapsize before the filter has been initialized 12 years ago
  rem..om 9b33c7c851 Removed debugging system out from animChannel 12 years ago
  rem..om 6470f44c97 Added a test case for Hardware Skinning 12 years ago
  bre..om ff4c38e20a TerrainLodControl now refreshes when first added to the scene 12 years ago
  phr00t 8cb1a8ed9e Updated native bullet builds to v2.81 for Linux & Windows (both 32 & 64 bit). MacOSX remains at v2.80 for the time being. This resolves swapped physics ray test source & destination arguments & other crashing issues. 12 years ago
  sha..RD 0f21f19735 * Mesh.prepareForAnim() is now much smarter about what to do. It won't convert the buffers unless absolutely necessary and apply the proper usages to the buffers as needed. 12 years ago
  sha..RD b6afd61ef0 * Lighting shader now supports HW skinning 12 years ago
  sha..RD d9e3af1795 * Unshaded material now supports HW skinning 12 years ago
  sha..RD c21b60fbe7 HW Skinning 12 years ago
  sha..RD 8c1e5c9cf9 * Set AndroidHarness contentView to a TextView (not GLSurfaceView) onDestroy(), perhaps it will help with OOM issues 12 years ago
  sha..RD 281f9b6c20 * Fix various issues with HW skinning state in SkeletonControl. setHardwareSkinningPreferred(boolean) can be used to request HW skinning, and isHardwareSkinningUsed() to see if its actually being used or not. 12 years ago
  sha..RD b0f2e17db2 * List of native objects in NativeObjectManager is now a HashSet instead of an ArrayList, for faster add/remove calls 12 years ago
  sha..RD 5e6b9a3746 * Fix use of deprecated Box constructor in TestBox 12 years ago
  rem..om 44a77537ce Fixed HWSkinning initialization that was not properly falling back to software when HW skinning was not available 12 years ago
  sha..RD bd9f389108 * Added joystick mappings for wireless Xbox 360 controller. Back shoulder buttons are not supported because its not possible to convert axis into button at the moment. 12 years ago
  sha..RD 07a459555d * Added test to demonstrate what happens to a deleted texture when trying to use it with OpenGL 12 years ago
  Sha..om 3195940994 * Fixed issue 590 (Uniform.setVector4Length() re-allocating buffer even when not needed) 12 years ago
  Sha..om c972861331 * Fixed issue 583 (Matrix4f.multAcross() not working correctly) 12 years ago