sha..RD
|
d048d5d6c1
* Avoid FD leaking in AbstractHeightMap save
|
12 年之前 |
sha..RD
|
f94bc8660c
* Avoid FD leaking in binary importer/exporter
|
12 年之前 |
Kae..pl
|
d6a1b63206
Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender.
|
12 年之前 |
nor..67
|
2bb849a0f3
- change build file to use build-zip target
|
12 年之前 |
nor..67
|
e4ffcec925
SDK
|
12 年之前 |
Kae..pl
|
1b17c4fd04
Bugfix: fixes to specular shininess loading.
|
12 年之前 |
Kae..pl
|
b4dfd528ee
Bugfix: fixes to scale/rotation setting and reading.
|
12 年之前 |
nor..67
|
a3876e49de
- build engine zip release for stable build as well
|
12 年之前 |
nor..67
|
92331fcc37
SDK:
|
12 年之前 |
nor..67
|
f9c5d22f80
SDK:
|
12 年之前 |
nor..67
|
20920e5241
SDK:
|
12 年之前 |
nor..67
|
630aabe9e0
- change use of branding.token in project.properties
|
12 年之前 |
rem..om
|
b20905f08d
WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter
|
12 年之前 |
rem..om
|
afa9376b26
- FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene.
|
12 年之前 |
Kae..pl
|
0bb9822322
Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis.
|
12 年之前 |
roo..li
|
b49ab638c3
Updated some item names in SDK Palette.
|
12 年之前 |
roo..li
|
951b650119
Updated SDK Palette to no longer use C-style object names -_-
|
12 年之前 |
roo..li
|
6f56c63703
Updated SDK Palette to include DirctionalShadow Renderer and Filter.
|
12 年之前 |
jul..se
|
92757f8a9d
Sends all key events (including repeat events) in the JOGL NEWT backend
|
12 年之前 |
jul..se
|
166373230c
Possible fix for the bug on compressed DDS textures in the JOGL backend
|
12 年之前 |
jul..se
|
b7042af8ce
Switches to JOGL 2.0.2, reverts my mistake
|
12 年之前 |
jul..se
|
e877d1f8c9
Switches to JOGL 2.0.2
|
12 年之前 |
rem..om
|
07477b0be8
cloneForSpatial in LodControl now properly calls super.cloneForSpatial
|
12 年之前 |
rem..om
|
b61192d71e
Formated LodControl before fixing a cloning issue
|
12 年之前 |
bre..om
|
a33c7394e3
Slightly improved the terrain paint tool. Changed the terrain flatten tool to match documentation
|
12 年之前 |
Kae..pl
|
bf4447bc46
Feature: loading separate UV sets defined by user and loading LightMap.
|
12 年之前 |
bre..om
|
d2d86d649b
switched the colors for Y & Z in the axis marker
|
12 年之前 |
rem..om
|
b577a6c336
Fixed an issue with multiple shadow renderers.
|
12 年之前 |
nor..67
|
044ec5d66f
SDK:
|
12 年之前 |
rem..om
|
55b2afde82
Made the DebugKeysAppState output something that you just have to copy paste into your code when outputing the position and rotation of the camera.
|
12 年之前 |