提交歷史

作者 SHA1 備註 提交日期
  Daniel Johansson d319a7c5d3 Added unit test for J3MLoader to cover the new texture parameters available in #295. Also fixed a couple of issues in the code to reduce logging that was not needed and removed redundant code. This update also updates junit to 4.12 and adds Mockito and Fest Assertions as test dependencies. 10 年之前
  Daniel Johansson be692a2ceb Reverted changes to build script regarding bullet libs. 10 年之前
  Daniel Johansson 9059eb30e4 Added support for setting minification and magnification filters on a texture in the j3m material file. This also adds support for double and single quoted paths as well as being able to set WrapMode for a specific WrapAxis. This resolves #295 10 年之前
  Daniel Johansson 2080453430 Changed build scripts slightly for bullet to not reference src outside it's own base dir. This was mainly done to be able to import the project correctly in IntelliJ IDEA. The modules will now instead reference each other through the dependency mechanism. 10 年之前
  Daniel Johansson 013f67ee89 Merge remote-tracking branch 'upstream/master' 10 年之前
  Daniel Johansson 8c45568772 Added intellij files to gitignore 10 年之前
  Nehon 95d5fdf9c5 Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/252 10 年之前
  Nehon 57dd2748e2 Tested if a joystick axis is not the nullAxis before assigning action to it. 10 年之前
  Nehon 34220640aa Fixed how model bound were refreshed in BathNode : issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/275 10 年之前
  Nehon 6d1ab7af65 Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader. 10 年之前
  Nehon 2b8898b7b2 Here is the rest of last commit 10 年之前
  Nehon dca050b96b Added a protected modifier to getReceivers in Abstract shadow renderer 10 年之前
  Rémy Bouquet 9883a18d85 Update CONTRIBUTING.md 10 年之前
  Kirill Vainer 328966ba79 Merge pull request #293 from davidB/david_materiel_no_render 10 年之前
  Nehon 6d3377a2a8 Fixed Parallax without normal map in lighting.j3md 10 年之前
  Nehon 485af7cf2a TextureFetch shader node now works with glgl1.5 10 年之前
  David Bernard fe72dd67dd add TechniqueDef.noRender 10 年之前
  Kirill Vainer 9226299a87 Merge pull request #290 from AlrikG/ImproveCompressedSerialization 10 年之前
  jmekaelthas b0e751c81a Bugfix: avoiding infinite loops while applying constraints. 10 年之前
  jmekaelthas 2d9a1b8737 Bugfix: include all bones in the chain of the IK constraint if the 10 年之前
  jmekaelthas 483156f2ba Improvement: Inverse Kinematics now breaks the iteration if the computed 10 年之前
  kaelthas 4992eba850 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git 10 年之前
  kaelthas 4cec908a50 Inverse Kinematics: several minor memory and CPU optimisations. 10 年之前
  AlrikG 7b6a742f0f Update GZIPSerializer.java 10 年之前
  AlrikG 2cf7d9eb5a Update GZIPSerializer.java 10 年之前
  Alrik 1eedfa5a5f - fix GZIP and ZIP serializer copying the whole temporary buffer instead 10 年之前
  Alrik 4c5850bf00 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git 10 年之前
  Rémy Bouquet b4b5b19fe3 Merge pull request #289 from ChristianGaertner/patch-1 10 年之前
  Christian Gärtner 97a2f58be7 [Nifty-GUI] Using java logger, instead of stdout 10 年之前
  Kirill Vainer c39abf48de Travis-CI: enable releases 10 年之前