bre..ns
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d3b280c7e3
added 'slope' tool to terrain editor, and some more options to the 'level terrain' tool. Thanks @shirkit
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13 anos atrás |
rem..om
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4f848ab5b5
Renderer : Caps.Multisample is now correctly added to the renderer caps when GL_ARB_multisample is present in ogl caps
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13 anos atrás |
Sha..om
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94f424f203
* ViewPort will only set refresh flags on scene if its a Geometry (since normally a node based scene graph would have these flags set already).
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13 anos atrás |
Kae..pl
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86be16cda4
Fixed Issue 498: Blender loader has strict requirements for animation import.
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13 anos atrás |
Kae..pl
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3a5b8bb3d6
Using one UV buffer for all types of texture mapping (the textures are cast to different UV's when neded). Support for using generated textures as normal maps (looks best when large generatedTexturePPU is used and on large faces).
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13 anos atrás |
bre..ns
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22f0410e78
hooked in key events to terrain editor tools
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13 anos atrás |
rem..om
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f3d56b3ee6
BatchNode : fixed an issue where the material map entry was passed to the material.contentEqual instead of the material.
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13 anos atrás |
rem..om
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a38c61a65a
Fixed syntax error in post shadow shader
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13 anos atrás |
pot..om
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242f5d82f9
Fixed issue with AndroidInput not resetting the last touch position correctly on the UP and DOWN actions. See forum post http://jmonkeyengine.org/groups/android/forum/topic/small-bug-in-androidinput/#post-183530
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13 anos atrás |
Sha..rd
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c7186886bc
* OGLESShaderRenderer.readFrameBuffer() can now read from the main framebuffer in RGBA format.
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13 anos atrás |
Sha..rd
|
a3255e4f45
* Javadoc fixes to FastMath
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13 anos atrás |
Sha..rd
|
9d95528e21
* Fixed issue where setReverbEnabled(false) after setPositional(false) did not actually remove reverb. Reverb is now removed automatically when setPositional(false) per contract of the method.
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13 anos atrás |
Sha..rd
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5497fcc7e6
* Fixed issue where attaching scene to viewport does not force it to update
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13 anos atrás |
rem..om
|
c02b24da12
Cinematics : renamed all XXXTrack in cinematic.event to XXXEvent, so there is no confusion with the Tracks in the animation system.
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13 anos atrás |
rem..om
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94ae185d6d
Animation tracks is now a SafeArrayList instead of an array. One can now add a track to an Animation
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13 anos atrás |
rem..om
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96ae823504
Fixed viewport uniforms binding
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13 anos atrás |
nor..67
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2a18784041
SDK:
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13 anos atrás |
nor..67
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558dc2bcbb
SDK:
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13 anos atrás |
Sha..rd
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6c12291559
* Missed this one yesterday, removed FixedFunc name from UnshadedArray.j3md
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13 anos atrás |
Sha..rd
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eae0a18246
* Fix crash in SaveGame class due to lack of regex escape -> used char token instead
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13 anos atrás |
Sha..rd
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0a3f7903a4
* Added methods to BufferUtils to create Vector4f buffers or set them
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13 anos atrás |
Sha..rd
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f401c9c1da
* Material world parameters are now set in uniformBindingManager instead of RenderManager
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13 anos atrás |
Sha..rd
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9b9fa57de4
* Formatting and names in ShaderDebug
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13 anos atrás |
rem..om
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28926b8383
WaterFilter can now have a square shape
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13 anos atrás |
rem..om
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9276987aac
WaterFilter forgot the heightmap for the test case
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13 anos atrás |
rem..om
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68892dfee3
WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters
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13 anos atrás |
rem..om
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9469d08dcb
ShaderCheck : fixed compilation issue due to recent shaderKey change
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13 anos atrás |
Sha..rd
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d46ee26002
* The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain
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13 anos atrás |
Sha..rd
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7825249952
* Made some classes pretty, hope you like it
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13 anos atrás |
Sha..rd
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27e97c34da
* 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway.
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13 anos atrás |