Histórico de commits

Autor SHA1 Mensagem Data
  bre..ns d3b280c7e3 added 'slope' tool to terrain editor, and some more options to the 'level terrain' tool. Thanks @shirkit 13 anos atrás
  rem..om 4f848ab5b5 Renderer : Caps.Multisample is now correctly added to the renderer caps when GL_ARB_multisample is present in ogl caps 13 anos atrás
  Sha..om 94f424f203 * ViewPort will only set refresh flags on scene if its a Geometry (since normally a node based scene graph would have these flags set already). 13 anos atrás
  Kae..pl 86be16cda4 Fixed Issue 498: Blender loader has strict requirements for animation import. 13 anos atrás
  Kae..pl 3a5b8bb3d6 Using one UV buffer for all types of texture mapping (the textures are cast to different UV's when neded). Support for using generated textures as normal maps (looks best when large generatedTexturePPU is used and on large faces). 13 anos atrás
  bre..ns 22f0410e78 hooked in key events to terrain editor tools 13 anos atrás
  rem..om f3d56b3ee6 BatchNode : fixed an issue where the material map entry was passed to the material.contentEqual instead of the material. 13 anos atrás
  rem..om a38c61a65a Fixed syntax error in post shadow shader 13 anos atrás
  pot..om 242f5d82f9 Fixed issue with AndroidInput not resetting the last touch position correctly on the UP and DOWN actions. See forum post http://jmonkeyengine.org/groups/android/forum/topic/small-bug-in-androidinput/#post-183530 13 anos atrás
  Sha..rd c7186886bc * OGLESShaderRenderer.readFrameBuffer() can now read from the main framebuffer in RGBA format. 13 anos atrás
  Sha..rd a3255e4f45 * Javadoc fixes to FastMath 13 anos atrás
  Sha..rd 9d95528e21 * Fixed issue where setReverbEnabled(false) after setPositional(false) did not actually remove reverb. Reverb is now removed automatically when setPositional(false) per contract of the method. 13 anos atrás
  Sha..rd 5497fcc7e6 * Fixed issue where attaching scene to viewport does not force it to update 13 anos atrás
  rem..om c02b24da12 Cinematics : renamed all XXXTrack in cinematic.event to XXXEvent, so there is no confusion with the Tracks in the animation system. 13 anos atrás
  rem..om 94ae185d6d Animation tracks is now a SafeArrayList instead of an array. One can now add a track to an Animation 13 anos atrás
  rem..om 96ae823504 Fixed viewport uniforms binding 13 anos atrás
  nor..67 2a18784041 SDK: 13 anos atrás
  nor..67 558dc2bcbb SDK: 13 anos atrás
  Sha..rd 6c12291559 * Missed this one yesterday, removed FixedFunc name from UnshadedArray.j3md 13 anos atrás
  Sha..rd eae0a18246 * Fix crash in SaveGame class due to lack of regex escape -> used char token instead 13 anos atrás
  Sha..rd 0a3f7903a4 * Added methods to BufferUtils to create Vector4f buffers or set them 13 anos atrás
  Sha..rd f401c9c1da * Material world parameters are now set in uniformBindingManager instead of RenderManager 13 anos atrás
  Sha..rd 9b9fa57de4 * Formatting and names in ShaderDebug 13 anos atrás
  rem..om 28926b8383 WaterFilter can now have a square shape 13 anos atrás
  rem..om 9276987aac WaterFilter forgot the heightmap for the test case 13 anos atrás
  rem..om 68892dfee3 WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters 13 anos atrás
  rem..om 9469d08dcb ShaderCheck : fixed compilation issue due to recent shaderKey change 13 anos atrás
  Sha..rd d46ee26002 * The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain 13 anos atrás
  Sha..rd 7825249952 * Made some classes pretty, hope you like it 13 anos atrás
  Sha..rd 27e97c34da * 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway. 13 anos atrás