Commit History

Author SHA1 Message Date
  shadowislord d3cbf7fbf2 GL implementations: Fix uploading of buffers with position != 0 11 years ago
  shadowislord 10ccc570e1 Copy jme3-android.jar to the dist/opt folder as part of build 11 years ago
  Nehon 212a2d6e96 Millions of fixes, fixes for me 11 years ago
  Nehon e14c30a3cf Enhanced the ShaderNodeDefinition creation wizard 11 years ago
  Nehon c310b933c9 Added proper undo/redo support in the shader editor 11 years ago
  Nehon 7c88da9d5c Created a backdrop image for the ShaderNode editor 11 years ago
  Nehon 06e9618a4b Proper save handling for the shader editor. 11 years ago
  shadowislord 3a61032575 Make LwjglGL implement the GL3 interface (for OpenGL3+ function names) 11 years ago
  shadowislord d4e85382db Remove fixed pipeline technique from lighting shader 11 years ago
  shadowislord 16e3e00507 Renderer Changes 11 years ago
  shadowislord 9f3a145dd7 Renderer Changes 11 years ago
  shadowislord c212fab37a Deprecate TechniqueDef.isUsingShaders(). Do not use it anywhere in the engine. 11 years ago
  shadowislord a7517c17c0 Deprecate TechniqueDef.isUsingShaders(). Do not use it anywhere in the engine. 11 years ago
  shadowislord 4db0acaca9 Image: Deprecate efficient data 11 years ago
  shadowislord 8c2e9f687d Sky material: Don't render sky twice; cull back faces. Also disable useless depth writing. 11 years ago
  shadowislord 663225c71f SkyFactory: Remove duplicate code, remove use of Image.getEfficientData() 11 years ago
  shadowislord 43fcd01114 Remove useless check against material technique name being called 'FixedFunc' 11 years ago
  shadowislord 74dc3392c6 Allow display modes with 59 Hz refresh rate to be acceptable as 60 Hz 11 years ago
  Nehon ef9c86bd24 New icons for the SDK 11 years ago
  Nehon d637380e56 Fixed a saving issue in the shader Nodes Editor 11 years ago
  shadowislord 66d4763a04 Fix issue #204 11 years ago
  shadowislord 7a09fbbeb0 Fix the last part of issue #90 11 years ago
  shadowislord 307a0e7aed Better GraphicsDebug / GraphicsTrace implementation 11 years ago
  shadowislord b04c4ad042 Flush GL pipeline for pbuffer after frame (required because there's no backbuffer) 11 years ago
  Normen Hansen 82901bb486 - remove backgroundColor directives from TerrainEditor to make it more compatible with LAFs 11 years ago
  shadowislord 30efc7ce86 ScreenshotAppState to use old FB read-back 11 years ago
  shadowislord 4668892c85 Add more constants to GL / GLFbo interfaces so they can be decoded by GLTracer 11 years ago
  shadowislord 1e8b5ef338 Avoid glTexParameter calls if not neccessary by storing last texture state in the Image object 11 years ago
  shadowislord 2fb87f9682 SettingsDialog to choose closest refresh rate to 60 for fullscreen modes 11 years ago
  shadowislord 38f3f82651 Add two more glUniform* functions as no-enum args in GLTracer 11 years ago