shadowislord
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d3cbf7fbf2
GL implementations: Fix uploading of buffers with position != 0
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11 years ago |
shadowislord
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10ccc570e1
Copy jme3-android.jar to the dist/opt folder as part of build
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11 years ago |
Nehon
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212a2d6e96
Millions of fixes, fixes for me
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11 years ago |
Nehon
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e14c30a3cf
Enhanced the ShaderNodeDefinition creation wizard
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11 years ago |
Nehon
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c310b933c9
Added proper undo/redo support in the shader editor
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11 years ago |
Nehon
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7c88da9d5c
Created a backdrop image for the ShaderNode editor
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11 years ago |
Nehon
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06e9618a4b
Proper save handling for the shader editor.
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11 years ago |
shadowislord
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3a61032575
Make LwjglGL implement the GL3 interface (for OpenGL3+ function names)
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11 years ago |
shadowislord
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d4e85382db
Remove fixed pipeline technique from lighting shader
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11 years ago |
shadowislord
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16e3e00507
Renderer Changes
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11 years ago |
shadowislord
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9f3a145dd7
Renderer Changes
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11 years ago |
shadowislord
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c212fab37a
Deprecate TechniqueDef.isUsingShaders(). Do not use it anywhere in the engine.
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11 years ago |
shadowislord
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a7517c17c0
Deprecate TechniqueDef.isUsingShaders(). Do not use it anywhere in the engine.
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11 years ago |
shadowislord
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4db0acaca9
Image: Deprecate efficient data
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11 years ago |
shadowislord
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8c2e9f687d
Sky material: Don't render sky twice; cull back faces. Also disable useless depth writing.
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11 years ago |
shadowislord
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663225c71f
SkyFactory: Remove duplicate code, remove use of Image.getEfficientData()
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11 years ago |
shadowislord
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43fcd01114
Remove useless check against material technique name being called 'FixedFunc'
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11 years ago |
shadowislord
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74dc3392c6
Allow display modes with 59 Hz refresh rate to be acceptable as 60 Hz
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11 years ago |
Nehon
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ef9c86bd24
New icons for the SDK
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11 years ago |
Nehon
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d637380e56
Fixed a saving issue in the shader Nodes Editor
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11 years ago |
shadowislord
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66d4763a04
Fix issue #204
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11 years ago |
shadowislord
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7a09fbbeb0
Fix the last part of issue #90
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11 years ago |
shadowislord
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307a0e7aed
Better GraphicsDebug / GraphicsTrace implementation
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11 years ago |
shadowislord
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b04c4ad042
Flush GL pipeline for pbuffer after frame (required because there's no backbuffer)
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11 years ago |
Normen Hansen
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82901bb486
- remove backgroundColor directives from TerrainEditor to make it more compatible with LAFs
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11 years ago |
shadowislord
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30efc7ce86
ScreenshotAppState to use old FB read-back
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11 years ago |
shadowislord
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4668892c85
Add more constants to GL / GLFbo interfaces so they can be decoded by GLTracer
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11 years ago |
shadowislord
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1e8b5ef338
Avoid glTexParameter calls if not neccessary by storing last texture state in the Image object
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11 years ago |
shadowislord
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2fb87f9682
SettingsDialog to choose closest refresh rate to 60 for fullscreen modes
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11 years ago |
shadowislord
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38f3f82651
Add two more glUniform* functions as no-enum args in GLTracer
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11 years ago |