コミット履歴

作者 SHA1 メッセージ 日付
  rem..om d502d22d0e Added LightPosition, LightDirection, AmbientColor and LightColor in UniformBinding so they can be referenced and used in the shaderNodes editor. 12 年 前
  phr00t 15e379c8f1 Fix typo.. 12 年 前
  phr00t b95cc8901d Native bullet 2.82 builds with support for raytest m_flag modification, unmodified mac 2.82 build included (will get updated 2.82 mac binary early next week) 12 年 前
  phr00t 614bffa9ae Native bullet raytest m_flags now accessible to Java, updated bullet builds incoming... 12 年 前
  bre..om ac51e1d885 Allow a custom Executor to be passed to the TerrainLodControl 12 年 前
  phr00t f4598eeb91 ...but I want my MacOSX 2.82 Native Bullet libraries nnnoowww\! 12 年 前
  Kae..pl 8e1bedf7e7 Bugfix: fixed an NPE exception that occured during flat textures merging. 12 年 前
  bre..om fe1f90dbf6 Added a method to manually clean up any Terrain lod control threads. 12 年 前
  Kae..pl 61c3d27942 Feature: improved bone debugger shape if provided with bone lengths (if no lengths data is available then the view looks as usual). 12 年 前
  Kae..pl 7987f5edf0 Refactoring: removing BlenderContext cleaning; reference to the instance of this class is lost instead after the loading is done. 12 年 前
  gouessej f49992d15b Switches to JOGL 2.1.2 12 年 前
  gouessej e3651d8f96 Adds an Ant target that downloads JogAmp's JARs 12 年 前
  Kae..pl 44a7b1f098 Feature: applying static pose transformations for bones. 12 年 前
  Kae..pl 6b12e0d071 Bugfix: fixes to bone's transformation evaluation in LOCAL and POSE spaces. 12 年 前
  Kae..pl 5097881499 Refactoring: simplified method that loads the object's transformation. 12 年 前
  PSp..om 46b573db52 Fixing some implicit casts. These must be ignored 12 年 前
  PSp..om b8071a2f50 Properly set the number of samples in some of the 12 年 前
  PSp..om 6469c739c5 Fixed the DepthOfField effect to work with AA 12 年 前
  Kae..pl 1c26d91bb2 Bugfix: fixed a bug that raised IndexOutOfBounds exception when blending was applied to image with mipmaps. (commited once more because the previous version still had errors). 12 年 前
  Kae..pl 3dbe5fcec6 Bugfix: fixed a bug that raised IndexOutOfBounds exception when blending was applied to image with mipmaps. 12 年 前
  Kae..pl c278b39c82 Bugfix: fixed an issue that caused NPE to be raised when UnsupportedConstraint was allocated. 12 年 前
  bre..om d723af5009 SDK's camera now focuses on the cursor, no more unresponsive zooming. Also fixed an issue with terrain editor's save cookies not resetting. Happy Halloween 12 年 前
  rem..om b14f33936f the ShaderNodesLoader is now properly reset when loading several technique def using nodes 12 年 前
  nor..67 0759c74764 - change app version of nightly to 3.1-pre-alpha-svn 12 年 前
  nor..67 222bea7346 - up plugins version of nightly to 3.1.0 12 年 前
  Kae..pl 1ae900023e Refactoring: making bone constraints to be applied from the root bone to the children and refreshing bone world vector after baking bone's constraint. 12 年 前
  rem..om f6ca843f03 Fixed how Hardware BoneIndex and BoneWeight buffers are handled in extractVertexData when used for a shared mesh. 12 年 前
  Kae..pl 27a7fde24d Feature: added support for influence factor in IK constraint. 12 年 前
  Kae..pl 821d6b6aa3 Bugfix: locations of bones not connected to their parents are now properly applied if their constraints force them to 12 年 前
  Kae..pl e148d0e01a Bugfix: fixed a bug that caused NPE to be raised when object had armature but bones were not attached to vertices (now every skeleton that is defined in the blender file is loaded). 12 年 前