bre..om
|
d68fba1fef
fixed TerrainGrid.getTerrainAtCell() and TerrainGrid.getTerrainAt(), updated TerrainGridTileLoaderTest
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13 年之前 |
Sha..rd
|
b3e63e9732
* Depth writes now completely disabled for all nifty elements - should fix various glitches when nifty is rendered with jME3 gui or 3D objects
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13 年之前 |
Sha..rd
|
9e03dba566
* Add checks for maximum texture resolution in all renderers
|
13 年之前 |
rem..om
|
78d1754df1
Implemented proper frustum culling for the shadow post pass.
|
13 年之前 |
rem..om
|
116c7161f7
Added a workaround the incomplete draw buffer in basicShadowRenderer
|
13 年之前 |
bre..om
|
c7d42dede5
removed physics error from TerrainGrid tests
|
13 年之前 |
rem..om
|
3a2d25ce30
One can now remove a cinematic event from a cinematic
|
13 年之前 |
Zer..om
|
cb079b48c0
Added code to darken the area behind the stats display so it can be read even over a light background. This can be turned off by calling setDarkenBehind(false) on the StatsAppState
|
13 年之前 |
rem..om
|
5a22c0d9de
Water reflection/refraction cameras parallel projection is now explicitely set to false.
|
13 年之前 |
Kae..pl
|
2ace208225
Bugfix: fixed NPE error while getting subtarget of a constraint, not every constraint data have such field
|
13 年之前 |
Kae..pl
|
69205a679b
Updating the bound of every newly loaded node.
|
13 年之前 |
rem..om
|
0dadaa80f5
Shadow system refactoring.
|
13 年之前 |
nor..67
|
304ecb4bf7
SDK:
|
13 年之前 |
nor..67
|
b68647c97d
SDK:
|
13 年之前 |
nor..67
|
5d3661cae0
SDK:
|
13 年之前 |
nor..67
|
b4cf745189
SDK:
|
13 年之前 |
nor..67
|
1fbdbc59bb
SDK:
|
13 年之前 |
nor..67
|
7b85ebead3
SDK:
|
13 年之前 |
nor..67
|
bb16ed6cfc
SDK:
|
13 年之前 |
jul..om
|
2ca9775aef
Fixes the sample count
|
13 年之前 |
jul..om
|
3002e5e057
Uses GL2GL3 instead of GL2 when it is possible
|
13 年之前 |
rem..om
|
a2b1fea9f1
Fixed dependencies in SDK welcome screen
|
13 年之前 |
nor..67
|
904ba740a3
SDK:
|
13 年之前 |
nor..67
|
924c3b07f6
SDK:
|
13 年之前 |
nor..67
|
1c169fda64
- add updated welcome screen
|
13 年之前 |
nor..67
|
d8fd0868df
- add updated welcome screen
|
13 年之前 |
PSp..om
|
4458603c7e
Attempt to make the isParallelProjection() flag better
|
13 年之前 |
jul..om
|
380b40b7e9
Adds some off-screen rendering (work in progress, not tested)
|
13 年之前 |
bre..om
|
c405f09391
added toCellSpace() and toWorldSpace() utility methods to TerrainGrid
|
13 年之前 |
bre..om
|
fa29b95c39
added TerrainGrid.getTerrainAtCell(Vector3f cellCoordinate) to get the terrain tile from cell coordinates
|
13 年之前 |