Commit History

Author SHA1 Message Date
  Kae..pl d86adfa4f1 Bugfix: fixed an issue with missing material color when material has a non used texture. 12 years ago
  rem..om 2fc18e9e2c Fix for the builld, vector3f. interpolate was still called in SlopeTerrainTool instead of interpolateLocal 12 years ago
  rem..om 2707b6586b Fixed an issue where HW skinnings buffer were causing an exception when loading a mesh 12 years ago
  iwg..ic 2711e729d0 Android: Modify EGLConfigChooser to evaluate available configs when asked by the surface. More to come to clean up this area. Addresses issue: http://hub.jmonkeyengine.org/forum/topic/crash-nexus-10-android-4-3/ 12 years ago
  PSp..om 5a1e7dbd63 Applied the same interpolate to interpolateLocal 12 years ago
  PSp..om 1fc55d2eb0 Changed the other two-vector version of interpolate 12 years ago
  PSp..om b73d42e654 Changed interpolate to interpolateLocal to match latest 12 years ago
  PSp..om 641c138a1b Changed interpolate() to interpolateLocal() to match 12 years ago
  PSp..om 87930e7075 Modified to allow the rolling index to be seeded 12 years ago
  sha..RD 05603965fc * Check that the EGLDisplay used to select config is the same as the rendering EGLDisplay 12 years ago
  sha..RD 25814a8859 * Safety first: *ALL* EGL calls are now checked for errors prior to proceeding 12 years ago
  PSp..om d70174d91a Added a proper toString() to CollisionResult. 12 years ago
  nor..67 0ee9f53c27 - fix build of latest bullet natives (multithreading libs), thanks to @EmpirePhoenix 12 years ago
  rem..om 5bc840e57a Fixed an isse where shader compilation would fail for shadows because of deprecated usage of varying in glsl1.5 shaders. 12 years ago
  iwg..ic 1a94e65176 Android: Updated error checking for egl config logging 12 years ago
  Kae..pl 638947623d Refactoring: 12 years ago
  PSp..om 64112acc83 Fix for a very subtle floating point precision 12 years ago
  rem..om 00354e426d GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels. 12 years ago
  rem..om 3800db318c LodGenerator now properly shift short indexes so that there is no negative value when assigned to an int and used as an index in an array 12 years ago
  rem..om a14b6a3a50 Fixed Bloom filter downsampling, broken in change 10750 12 years ago
  rem..om 8ffd1363b5 Fixed Fxaa, I broke it with change 10750 12 years ago
  rem..om f3165b632f Fix to water filter where there was a remaining "m_" in a paremeter set 12 years ago
  rem..om f8be6cf686 One can now change the depth test function throught the additional renderstate of a material. 12 years ago
  Kae..pl 8f307f8fa5 Added an eclipse '.settings' folder to svn ignore list. 12 years ago
  PSp..om c69756acbc Let the comparator be reset without having to create 12 years ago
  iwg..ic 1e3e14ba75 Update cursorPos for TouchEvents so InputManager.getCursorPosition() returns the last touch location. 12 years ago
  iwg..ic 123ccabaff Android: Don't render mesh if vertex count == 0 12 years ago
  sha..RD 610d6e47fc * Avoid leaking FD in Natives.computeNativesHash() 12 years ago
  Sha..om e66abb780d * Respect the JmeContext.Type for OffscreenSurface value when the JmeSystem gets a request for a context 12 years ago
  Sha..om 55ab8f5d30 * Add convenience methods clearUniformsSetByCurrentFlag() and resetUniformsNotSetByCurrent() to Shader (normally this is performed by Material) 12 years ago