Commit History

Author SHA1 Message Date
  Nehon db48b98a2e Fixes an issue where light probes were used in phong lighting 7 years ago
  Nehon 36c1ce713f Moved the render probe function in PBR.glsllib 7 years ago
  Nehon 3aeb7350ae Fixes an issue with animation speed being wrongly applied 7 years ago
  grizeldi ce79df9370 Fix a typo which made pbr shader fail to compile 7 years ago
  Nehon 0cc97f5653 Deletes obsolete TestPBREnv test 7 years ago
  Nehon 83aef82d92 Adds support for light porbe blending and Oriented box light probes with corrected parallax 7 years ago
  Nehon 824e99c96e Fixes attachement node when model ignore transforms 7 years ago
  Nehon 9df4449f49 Adds animation mask to the animation system 7 years ago
  Stephen Gold 06f8a00549 fix JME issue #742 (attachment nodes for ignoreTransform geometries) 7 years ago
  Nehon a463f5515a Negative speed now plays an animation backwards 7 years ago
  Paul Speed 7ded33051c Modified AnimComposer.setCurrentAction() to return the Action. Makes it easier 7 years ago
  Nehon 6b864f2d72 Remobes unused imports 7 years ago
  Nehon f7ccdf486b Removes the default value for NumberOfTargetsBuffers 7 years ago
  Nehon 8f4941f529 Some clean up in PBR j3MD 7 years ago
  Nehon daba9b8bc7 Proper serialisation for morph animation 7 years ago
  Nehon 4048f8ba26 Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu 7 years ago
  Rémy Bouquet 42215f4890 Hardware Morph animation implementation and glTF loading 7 years ago
  Rémy Bouquet d9a8666742 Fixes link to original paper in shadow renderer 7 years ago
  Rémy Bouquet 829354d990 Better armature debugger 7 years ago
  Nehon 072bdbb6be Enhanced hardware skinning test 7 years ago
  Nehon 2e323eb7cf fixes some isues with the gltfLoader when there are several skins 7 years ago
  Rémy Bouquet 8634509a95 Speed support and some clean up 7 years ago
  Rémy Bouquet 79549424f3 Better blending structure 7 years ago
  Rémy Bouquet 2fc3bf5cfd Added a BlendAction that allows to blend animations 7 years ago
  Rémy Bouquet 05e907acca Added the base of the blending system. Smooth transition between anims 7 years ago
  Nehon c769611f9f Better performance 7 years ago
  Nehon d6b05553b5 Ogre loader now loads animations and armature with the new system 7 years ago
  Nehon 02a1fd544a Better armature joint selection 7 years ago
  Nehon a32c34939a Display origin of the Armature debugger 7 years ago
  Nehon 886f8da2f7 Further Armature debugger enhancements 7 years ago