Nehon
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db48b98a2e
Fixes an issue where light probes were used in phong lighting
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7 years ago |
Nehon
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36c1ce713f
Moved the render probe function in PBR.glsllib
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7 years ago |
Nehon
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3aeb7350ae
Fixes an issue with animation speed being wrongly applied
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7 years ago |
grizeldi
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ce79df9370
Fix a typo which made pbr shader fail to compile
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7 years ago |
Nehon
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0cc97f5653
Deletes obsolete TestPBREnv test
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7 years ago |
Nehon
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83aef82d92
Adds support for light porbe blending and Oriented box light probes with corrected parallax
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7 years ago |
Nehon
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824e99c96e
Fixes attachement node when model ignore transforms
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7 years ago |
Nehon
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9df4449f49
Adds animation mask to the animation system
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7 years ago |
Stephen Gold
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06f8a00549
fix JME issue #742 (attachment nodes for ignoreTransform geometries)
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7 years ago |
Nehon
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a463f5515a
Negative speed now plays an animation backwards
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7 years ago |
Paul Speed
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7ded33051c
Modified AnimComposer.setCurrentAction() to return the Action. Makes it easier
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7 years ago |
Nehon
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6b864f2d72
Remobes unused imports
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7 years ago |
Nehon
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f7ccdf486b
Removes the default value for NumberOfTargetsBuffers
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7 years ago |
Nehon
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8f4941f529
Some clean up in PBR j3MD
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7 years ago |
Nehon
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daba9b8bc7
Proper serialisation for morph animation
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7 years ago |
Nehon
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4048f8ba26
Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu
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7 years ago |
Rémy Bouquet
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42215f4890
Hardware Morph animation implementation and glTF loading
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7 years ago |
Rémy Bouquet
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d9a8666742
Fixes link to original paper in shadow renderer
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7 years ago |
Rémy Bouquet
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829354d990
Better armature debugger
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7 years ago |
Nehon
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072bdbb6be
Enhanced hardware skinning test
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7 years ago |
Nehon
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2e323eb7cf
fixes some isues with the gltfLoader when there are several skins
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7 years ago |
Rémy Bouquet
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8634509a95
Speed support and some clean up
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7 years ago |
Rémy Bouquet
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79549424f3
Better blending structure
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7 years ago |
Rémy Bouquet
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2fc3bf5cfd
Added a BlendAction that allows to blend animations
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7 years ago |
Rémy Bouquet
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05e907acca
Added the base of the blending system. Smooth transition between anims
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7 years ago |
Nehon
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c769611f9f
Better performance
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7 years ago |
Nehon
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d6b05553b5
Ogre loader now loads animations and armature with the new system
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7 years ago |
Nehon
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02a1fd544a
Better armature joint selection
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7 years ago |
Nehon
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a32c34939a
Display origin of the Armature debugger
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7 years ago |
Nehon
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886f8da2f7
Further Armature debugger enhancements
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7 years ago |