Hannes Nevalainen
|
dd88363900
Screen blend mode for andriod.
|
11 anos atrás |
Hannes Nevalainen
|
09b4ef6d82
Screen blend mode for JOGL.
|
11 anos atrás |
Hannes Nevalainen
|
9027b748eb
Update javadoc for screen blend mode.
|
11 anos atrás |
Hannes Nevalainen
|
ccb946e65d
Add Screen blend mode.
|
11 anos atrás |
Nehon
|
7356b727c3
Instancing now works with Lighting material, and shadows are supported with instanced geometries
|
11 anos atrás |
Nehon
|
a11bfa5e63
Fixed a bug where grouped geom were rendered in shadow pre-pass because they were still in the shadow cast queue
|
11 anos atrás |
shadowislord
|
fa41da59a4
* Fix outstanding cloning related issues in InstancedNode
|
11 anos atrás |
shadowislord
|
6ddc68278b
* Make sure InstancedGeometry is non-batchable spatial
|
11 anos atrás |
shadowislord
|
4ae99f9d5d
* Fix incorrect reset of Geometry members after cloning
|
11 anos atrás |
shadowislord
|
4fdce777b5
* Fix ParticleEmitter.control reference which became incorrect after cloning
|
11 anos atrás |
shadowislord
|
564a08672f
* Remove InstancedNode.setCullHint(CullHint.Never) from TestInstancedNode example as it is not neccessary
|
11 anos atrás |
shadowislord
|
eee43b470e
* Added InstancedNode: easy to use instancing with similar API to BatchNode. The underlying scene graph will be automatically optimized so instancing is used as much as possible, thus reducing number of draw calls and improving performance. Unlike BatchNode, it does not copy the geometry's mesh around, but only its transform. In order for it to work, it requires the Renderer to support the GeometryInstancing capability.
|
11 anos atrás |
shadowislord
|
52b93ba933
* Made Geometry.associate/unassociate To/From GroupNode methods public so they can be GeometryGroupNode implementations outside the com.jme3.scene package
|
11 anos atrás |
shadowislord
|
5b7a408bcc
* Fix issue where BatchNode.clone() would still re-use the previous BatchNode's data structures
|
11 anos atrás |
shadowislord
|
ef1e69c182
* Instanced objects are now considered a single object when generating rendering statistics
|
11 anos atrás |
neph1
|
8738f961ea
This is the long-overdue initial check in of KinematicRagdollControl with IK support. It also contains some modifications to Bone. Tested with TestBoneRagdoll to ensure backwards compatibility. Please review.
|
11 anos atrás |
neph1
|
ed6256ef47
Fix for handling multiple channels in AnimationEvent
|
11 anos atrás |
Nehon
|
7df6235dcd
The packaged zip now contains the sources
|
11 anos atrás |
Nehon
|
c171235b27
Changed the build so that the produced zip has a valid path
|
11 anos atrás |
Nehon
|
7956e513e2
created a createZipDistribution task on the gradle build
|
11 anos atrás |
Nehon
|
9c8f1b8b75
added *.dll to git ignore because I was tired to see extracted natives in my working copy
|
11 anos atrás |
Nehon
|
330b53671a
Upped JME version to 3.1.0 with the tag "snapshot-github"
|
11 anos atrás |
Nehon
|
3f43d7832f
Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore.
|
11 anos atrás |
Nehon
|
6d9a7fbcfb
Fixed issue in shadows15.glsllib, edge bilinear filtering was wrong when using tetxureGather
|
11 anos atrás |
Nehon
|
4d861ce90d
SDK : One can now rename or delete an animation in the Scene Explorer
|
11 anos atrás |
Nehon
|
65aad55b10
Fixed some issues with SDK lodGenerator wizard
|
11 anos atrás |
jmekaelthas
|
388ad9157f
Added eclipse project entries to gitignore.
|
11 anos atrás |
normen
|
87cac884ad
Merge pull request #153 from davidB/fix_152
|
11 anos atrás |
David Bernard
|
cbffd34b08
SDK: fix #152 SceneComposer/SceneViewer bug in open/close Scene
|
11 anos atrás |
Normen Hansen
|
1ff0035e37
SDK:
|
11 anos atrás |