rem..om
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e34d483973
Cleaned up SimpleWater uniform and varyings to not systematically use vec4 for no reason.
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12 年之前 |
rem..om
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761fe60388
Added missing getters for SimpleWaterProcessors
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12 年之前 |
Kae..pl
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f8c256d127
Feature: added scale retreive methods to Matrix4f.
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12 年之前 |
bre..om
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0ffe547d5a
test case showing soft particle issues, they end up quite hard...
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12 年之前 |
PSp..om
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e7aa7eb627
Modified maxLocal and minLocal to return 'this' to
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12 年之前 |
nor..67
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ffd8c72c66
- slightly improve AbstractPhysicsControl flow
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12 年之前 |
bre..om
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61641eaaf5
reenabled the terrain paint button
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12 年之前 |
Kae..pl
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4f104e4200
Bugfix: (hopefully) final fixes to armature applying to models without applied transformations (+ removing unused pieces of code)
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12 年之前 |
Kae..pl
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e282db0f7f
Minor fixes to armature loading.
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12 年之前 |
sha..RD
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a725516f00
* Fine, Eric.
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12 年之前 |
sha..RD
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cb0a2ed1cd
* Throw UnsupportedOperationException if multiple FBO color attachments are used on Android (only a single attachment, GL_COLOR_ATTACHMENT0, is supported)
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12 年之前 |
sha..RD
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27bf244729
* Added glGetError() checks after every GL call (its ugly, I know, but it helps with debugging). Added option to disable it with constant on RendererUtil.ENABLE_ERROR_CHECKING.
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12 年之前 |
sha..RD
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9f4f321098
* Semi-colon.
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12 年之前 |
sha..RD
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30c7347cdf
* If the render buffer storage format is 0 (not supported), throw exception instead of passing invalid enum to a GL call
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12 年之前 |
sha..RD
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bcf3b7e7b6
* Added proper checks for RGBA8 support. All formats now specify the renderBufferInternalFormat
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12 年之前 |
rem..om
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01e2403f6c
Changed TestBatchNodeTower so that it doesn't use deprecated stuff anymore
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12 年之前 |
rem..om
|
ecc35e84c5
Shadows, enhanced TestShadowsPerf
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12 年之前 |
rem..om
|
74a91559aa
Shadows Fixed issue where the new stabilization code was making black bandings when no object was in a split.
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12 年之前 |
rem..om
|
85b4605229
Shadows Fixed issue where Edge filtereing was not properly initialized and was causing a crash when compiling the shader
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12 年之前 |
iwg..om
|
ba8f8db23c
Android:
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12 年之前 |
Zer..om
|
9c91d8c8e1
Fixed a bug where if you started a new animation from the animation complete callback of another animation no event was triggered at the end of the new animation.
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12 年之前 |
rem..om
|
b5014c5fbc
Implemented stable shadows for DirectionalLightShadowRenderer
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12 年之前 |
iwg..om
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107b3f2b88
Modify normal map to use png instead of dds to enable running on Android
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12 年之前 |
iwg..om
|
e26c86c794
Android: Initial commit to support FrameBuffers. This is still a work in progress. FilterPostProcessors currently don't work on Android devices that do not support NPOT.
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12 年之前 |
Kae..pl
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a1fd0272d4
Bugfix: only rotation is used to transform node to its parent armature transformation when computing bone positions.
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12 年之前 |
Kae..pl
|
06f5cab5ba
Bugfix: fixed an issue with skeleton loading when the armature was not a parent of an object it should animate.
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12 年之前 |
rem..om
|
33ad135b28
added back the light in testenvmap
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12 年之前 |
Zer..om
|
4d16f05f23
Fixed a bug in AnimChannel which would cause it to keep repeatedly issuing Animation Complete callbacks every frame once the animation did complete rather than issueing one once each time the animation completed.
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12 年之前 |
rem..om
|
85b3e7e8c5
Made soft particles work with MS anti aliasing
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12 年之前 |
tsr
|
d20110a43b
Add: ExtractAnimation SceneComposer Animation Action
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12 年之前 |