Sha..om
|
e66abb780d
* Respect the JmeContext.Type for OffscreenSurface value when the JmeSystem gets a request for a context
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12 лет назад |
Sha..om
|
55ab8f5d30
* Add convenience methods clearUniformsSetByCurrentFlag() and resetUniformsNotSetByCurrent() to Shader (normally this is performed by Material)
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12 лет назад |
sha..RD
|
67ce41ee57
* Make sure to reset planeState and viewportChanged values in when cloning cameras
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12 лет назад |
sha..RD
|
228a8e2ebd
* VertexBuffer.invariant() - check that buffer position is zero and limit is non zero
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12 лет назад |
sha..RD
|
d048d5d6c1
* Avoid FD leaking in AbstractHeightMap save
|
12 лет назад |
sha..RD
|
f94bc8660c
* Avoid FD leaking in binary importer/exporter
|
12 лет назад |
Kae..pl
|
d6a1b63206
Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender.
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12 лет назад |
nor..67
|
2bb849a0f3
- change build file to use build-zip target
|
12 лет назад |
nor..67
|
e4ffcec925
SDK
|
12 лет назад |
Kae..pl
|
1b17c4fd04
Bugfix: fixes to specular shininess loading.
|
12 лет назад |
Kae..pl
|
b4dfd528ee
Bugfix: fixes to scale/rotation setting and reading.
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12 лет назад |
nor..67
|
a3876e49de
- build engine zip release for stable build as well
|
12 лет назад |
nor..67
|
92331fcc37
SDK:
|
12 лет назад |
nor..67
|
f9c5d22f80
SDK:
|
12 лет назад |
nor..67
|
20920e5241
SDK:
|
12 лет назад |
nor..67
|
630aabe9e0
- change use of branding.token in project.properties
|
12 лет назад |
rem..om
|
b20905f08d
WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter
|
12 лет назад |
rem..om
|
afa9376b26
- FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene.
|
12 лет назад |
Kae..pl
|
0bb9822322
Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis.
|
12 лет назад |
roo..li
|
b49ab638c3
Updated some item names in SDK Palette.
|
12 лет назад |
roo..li
|
951b650119
Updated SDK Palette to no longer use C-style object names -_-
|
12 лет назад |
roo..li
|
6f56c63703
Updated SDK Palette to include DirctionalShadow Renderer and Filter.
|
12 лет назад |
jul..se
|
92757f8a9d
Sends all key events (including repeat events) in the JOGL NEWT backend
|
12 лет назад |
jul..se
|
166373230c
Possible fix for the bug on compressed DDS textures in the JOGL backend
|
12 лет назад |
jul..se
|
b7042af8ce
Switches to JOGL 2.0.2, reverts my mistake
|
12 лет назад |
jul..se
|
e877d1f8c9
Switches to JOGL 2.0.2
|
12 лет назад |
rem..om
|
07477b0be8
cloneForSpatial in LodControl now properly calls super.cloneForSpatial
|
12 лет назад |
rem..om
|
b61192d71e
Formated LodControl before fixing a cloning issue
|
12 лет назад |
bre..om
|
a33c7394e3
Slightly improved the terrain paint tool. Changed the terrain flatten tool to match documentation
|
12 лет назад |
Kae..pl
|
bf4447bc46
Feature: loading separate UV sets defined by user and loading LightMap.
|
12 лет назад |