提交歷史

作者 SHA1 備註 提交日期
  nor..67 e8593e1d51 SDK: 12 年之前
  nor..67 d5627dfe87 SDK: 12 年之前
  nor..67 7e7ba75592 SDK: 12 年之前
  nor..67 583c46d36d SDK: 12 年之前
  iwg..om 652c3e9cca SDK: Update url for NBAndroid update center 12 年之前
  nor..67 b22c32bf7b SDK: 12 年之前
  nor..67 15edc1ce8f SDK: 12 年之前
  nor..67 ae7a05358a SDK: 12 年之前
  nor..67 a5b29623ef SDK: 12 年之前
  nor..67 f38285442d SDK: 12 年之前
  nor..67 71d30aa37b SDK: 12 年之前
  nor..67 9e7dec80ce SDK: 12 年之前
  nor..67 f74a70b305 SDK: 12 年之前
  rem..om cf1ff27234 - Fixed the way handedness/parity is computed in the tangent binormal generator 12 年之前
  bre..om 08b27f7673 removed the mesh collision shape from HelloTerrainCollision.java 12 年之前
  rem..om a67786c58e fixed issue when saving a mesh in hw skinning mode was not restoring the buffers. 12 年之前
  rem..om 68fa1b7084 Hadrware skinning buffers are now not saved along the other buffers in a j3o file. 12 年之前
  rem..om 2acbdf9f84 Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache. 12 年之前
  voi..om b5d1672f5e Nifty-1.3.3 12 年之前
  sha..RD 7c983e1a3b * Display LWJGL version when context is created (why was this part removed?) 12 年之前
  sha..RD f3c53cf916 * MeshLoader: submesh names were not loaded properly due to incorrect check 12 年之前
  rem..om 2c473b0873 fixed nifty dependencies 12 年之前
  iwg..ic ce3b8e843e Removed logging of unset uniform for Android to match Desktop and avoid flooding the log 12 年之前
  iwg..ic 5622ce2483 Set log level to FINEST for unset uniform 12 年之前
  iwg..ic eda3ed7160 Improve error message when shader uniform is not set 12 年之前
  rem..om daa3ceee1d Matrix3f has now a normalize(Matrix3f store) and a normalizeLocal() method 12 年之前
  rem..om 130ddbdfd2 SpotLigth: the cosine of the inner and outer angle of a spotlight are packed in the same float to send it to the shader (to save some varryings). This imples that their precision is no more than 0.001. This was producing wrong lighting for very close angles because the cosine were equals. 12 年之前
  rem..om 4c4e235e61 BatchNode now uses absolute world transforsm to update the underlying batch mesh, instead of computing the offset from next frame. 12 年之前
  rac..om 9b8060bac2 first set of tests for the Geometry. There's 18 tests in total, covering roughly 40% of the total number of methods in the geometry class. 12 年之前
  rac..om 96006f1383 Fixed the build path for the unit tests. Yesterday, I created a problem there. Which should be fixed now. 12 年之前