nor..67
|
e8593e1d51
SDK:
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12 年之前 |
nor..67
|
d5627dfe87
SDK:
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12 年之前 |
nor..67
|
7e7ba75592
SDK:
|
12 年之前 |
nor..67
|
583c46d36d
SDK:
|
12 年之前 |
iwg..om
|
652c3e9cca
SDK: Update url for NBAndroid update center
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12 年之前 |
nor..67
|
b22c32bf7b
SDK:
|
12 年之前 |
nor..67
|
15edc1ce8f
SDK:
|
12 年之前 |
nor..67
|
ae7a05358a
SDK:
|
12 年之前 |
nor..67
|
a5b29623ef
SDK:
|
12 年之前 |
nor..67
|
f38285442d
SDK:
|
12 年之前 |
nor..67
|
71d30aa37b
SDK:
|
12 年之前 |
nor..67
|
9e7dec80ce
SDK:
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12 年之前 |
nor..67
|
f74a70b305
SDK:
|
12 年之前 |
rem..om
|
cf1ff27234
- Fixed the way handedness/parity is computed in the tangent binormal generator
|
12 年之前 |
bre..om
|
08b27f7673
removed the mesh collision shape from HelloTerrainCollision.java
|
12 年之前 |
rem..om
|
a67786c58e
fixed issue when saving a mesh in hw skinning mode was not restoring the buffers.
|
12 年之前 |
rem..om
|
68fa1b7084
Hadrware skinning buffers are now not saved along the other buffers in a j3o file.
|
12 年之前 |
rem..om
|
2acbdf9f84
Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache.
|
12 年之前 |
voi..om
|
b5d1672f5e
Nifty-1.3.3
|
12 年之前 |
sha..RD
|
7c983e1a3b
* Display LWJGL version when context is created (why was this part removed?)
|
12 年之前 |
sha..RD
|
f3c53cf916
* MeshLoader: submesh names were not loaded properly due to incorrect check
|
12 年之前 |
rem..om
|
2c473b0873
fixed nifty dependencies
|
12 年之前 |
iwg..ic
|
ce3b8e843e
Removed logging of unset uniform for Android to match Desktop and avoid flooding the log
|
12 年之前 |
iwg..ic
|
5622ce2483
Set log level to FINEST for unset uniform
|
12 年之前 |
iwg..ic
|
eda3ed7160
Improve error message when shader uniform is not set
|
12 年之前 |
rem..om
|
daa3ceee1d
Matrix3f has now a normalize(Matrix3f store) and a normalizeLocal() method
|
12 年之前 |
rem..om
|
130ddbdfd2
SpotLigth: the cosine of the inner and outer angle of a spotlight are packed in the same float to send it to the shader (to save some varryings). This imples that their precision is no more than 0.001. This was producing wrong lighting for very close angles because the cosine were equals.
|
12 年之前 |
rem..om
|
4c4e235e61
BatchNode now uses absolute world transforsm to update the underlying batch mesh, instead of computing the offset from next frame.
|
12 年之前 |
rac..om
|
9b8060bac2
first set of tests for the Geometry. There's 18 tests in total, covering roughly 40% of the total number of methods in the geometry class.
|
12 年之前 |
rac..om
|
96006f1383
Fixed the build path for the unit tests. Yesterday, I created a problem there. Which should be fixed now.
|
12 年之前 |