Commit History

Author SHA1 Message Date
  voi..om ebc9b2f7b5 Nifty GUI: call mesh.updateCounts() after updating batch content to fix StatsView displaying wrong values 12 years ago
  rem..om ab89b55a53 Fixed an issue where the fpp and all its filters were reinitialized when all filters had been disabled and the first one was re enabled. Thanks to James Mundy to have found this issue. 12 years ago
  rem..om d502d22d0e Added LightPosition, LightDirection, AmbientColor and LightColor in UniformBinding so they can be referenced and used in the shaderNodes editor. 12 years ago
  phr00t 15e379c8f1 Fix typo.. 12 years ago
  phr00t b95cc8901d Native bullet 2.82 builds with support for raytest m_flag modification, unmodified mac 2.82 build included (will get updated 2.82 mac binary early next week) 12 years ago
  phr00t 614bffa9ae Native bullet raytest m_flags now accessible to Java, updated bullet builds incoming... 12 years ago
  bre..om ac51e1d885 Allow a custom Executor to be passed to the TerrainLodControl 12 years ago
  phr00t f4598eeb91 ...but I want my MacOSX 2.82 Native Bullet libraries nnnoowww\! 12 years ago
  Kae..pl 8e1bedf7e7 Bugfix: fixed an NPE exception that occured during flat textures merging. 12 years ago
  bre..om fe1f90dbf6 Added a method to manually clean up any Terrain lod control threads. 12 years ago
  Kae..pl 61c3d27942 Feature: improved bone debugger shape if provided with bone lengths (if no lengths data is available then the view looks as usual). 12 years ago
  Kae..pl 7987f5edf0 Refactoring: removing BlenderContext cleaning; reference to the instance of this class is lost instead after the loading is done. 12 years ago
  gouessej f49992d15b Switches to JOGL 2.1.2 12 years ago
  gouessej e3651d8f96 Adds an Ant target that downloads JogAmp's JARs 12 years ago
  Kae..pl 44a7b1f098 Feature: applying static pose transformations for bones. 12 years ago
  Kae..pl 6b12e0d071 Bugfix: fixes to bone's transformation evaluation in LOCAL and POSE spaces. 12 years ago
  Kae..pl 5097881499 Refactoring: simplified method that loads the object's transformation. 12 years ago
  PSp..om 46b573db52 Fixing some implicit casts. These must be ignored 12 years ago
  PSp..om b8071a2f50 Properly set the number of samples in some of the 12 years ago
  PSp..om 6469c739c5 Fixed the DepthOfField effect to work with AA 12 years ago
  Kae..pl 1c26d91bb2 Bugfix: fixed a bug that raised IndexOutOfBounds exception when blending was applied to image with mipmaps. (commited once more because the previous version still had errors). 12 years ago
  Kae..pl 3dbe5fcec6 Bugfix: fixed a bug that raised IndexOutOfBounds exception when blending was applied to image with mipmaps. 12 years ago
  Kae..pl c278b39c82 Bugfix: fixed an issue that caused NPE to be raised when UnsupportedConstraint was allocated. 12 years ago
  bre..om d723af5009 SDK's camera now focuses on the cursor, no more unresponsive zooming. Also fixed an issue with terrain editor's save cookies not resetting. Happy Halloween 12 years ago
  rem..om b14f33936f the ShaderNodesLoader is now properly reset when loading several technique def using nodes 12 years ago
  nor..67 0759c74764 - change app version of nightly to 3.1-pre-alpha-svn 12 years ago
  nor..67 222bea7346 - up plugins version of nightly to 3.1.0 12 years ago
  Kae..pl 1ae900023e Refactoring: making bone constraints to be applied from the root bone to the children and refreshing bone world vector after baking bone's constraint. 12 years ago
  rem..om f6ca843f03 Fixed how Hardware BoneIndex and BoneWeight buffers are handled in extractVertexData when used for a shared mesh. 12 years ago
  Kae..pl 27a7fde24d Feature: added support for influence factor in IK constraint. 12 years ago