voi..om
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ebc9b2f7b5
Nifty GUI: call mesh.updateCounts() after updating batch content to fix StatsView displaying wrong values
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12 years ago |
rem..om
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ab89b55a53
Fixed an issue where the fpp and all its filters were reinitialized when all filters had been disabled and the first one was re enabled. Thanks to James Mundy to have found this issue.
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12 years ago |
rem..om
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d502d22d0e
Added LightPosition, LightDirection, AmbientColor and LightColor in UniformBinding so they can be referenced and used in the shaderNodes editor.
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12 years ago |
phr00t
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15e379c8f1
Fix typo..
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12 years ago |
phr00t
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b95cc8901d
Native bullet 2.82 builds with support for raytest m_flag modification, unmodified mac 2.82 build included (will get updated 2.82 mac binary early next week)
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12 years ago |
phr00t
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614bffa9ae
Native bullet raytest m_flags now accessible to Java, updated bullet builds incoming...
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12 years ago |
bre..om
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ac51e1d885
Allow a custom Executor to be passed to the TerrainLodControl
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12 years ago |
phr00t
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f4598eeb91
...but I want my MacOSX 2.82 Native Bullet libraries nnnoowww\!
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12 years ago |
Kae..pl
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8e1bedf7e7
Bugfix: fixed an NPE exception that occured during flat textures merging.
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12 years ago |
bre..om
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fe1f90dbf6
Added a method to manually clean up any Terrain lod control threads.
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12 years ago |
Kae..pl
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61c3d27942
Feature: improved bone debugger shape if provided with bone lengths (if no lengths data is available then the view looks as usual).
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12 years ago |
Kae..pl
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7987f5edf0
Refactoring: removing BlenderContext cleaning; reference to the instance of this class is lost instead after the loading is done.
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12 years ago |
gouessej
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f49992d15b
Switches to JOGL 2.1.2
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12 years ago |
gouessej
|
e3651d8f96
Adds an Ant target that downloads JogAmp's JARs
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12 years ago |
Kae..pl
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44a7b1f098
Feature: applying static pose transformations for bones.
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12 years ago |
Kae..pl
|
6b12e0d071
Bugfix: fixes to bone's transformation evaluation in LOCAL and POSE spaces.
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12 years ago |
Kae..pl
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5097881499
Refactoring: simplified method that loads the object's transformation.
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12 years ago |
PSp..om
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46b573db52
Fixing some implicit casts. These must be ignored
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12 years ago |
PSp..om
|
b8071a2f50
Properly set the number of samples in some of the
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12 years ago |
PSp..om
|
6469c739c5
Fixed the DepthOfField effect to work with AA
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12 years ago |
Kae..pl
|
1c26d91bb2
Bugfix: fixed a bug that raised IndexOutOfBounds exception when blending was applied to image with mipmaps. (commited once more because the previous version still had errors).
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12 years ago |
Kae..pl
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3dbe5fcec6
Bugfix: fixed a bug that raised IndexOutOfBounds exception when blending was applied to image with mipmaps.
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12 years ago |
Kae..pl
|
c278b39c82
Bugfix: fixed an issue that caused NPE to be raised when UnsupportedConstraint was allocated.
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12 years ago |
bre..om
|
d723af5009
SDK's camera now focuses on the cursor, no more unresponsive zooming. Also fixed an issue with terrain editor's save cookies not resetting. Happy Halloween
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12 years ago |
rem..om
|
b14f33936f
the ShaderNodesLoader is now properly reset when loading several technique def using nodes
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12 years ago |
nor..67
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0759c74764
- change app version of nightly to 3.1-pre-alpha-svn
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12 years ago |
nor..67
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222bea7346
- up plugins version of nightly to 3.1.0
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12 years ago |
Kae..pl
|
1ae900023e
Refactoring: making bone constraints to be applied from the root bone to the children and refreshing bone world vector after baking bone's constraint.
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12 years ago |
rem..om
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f6ca843f03
Fixed how Hardware BoneIndex and BoneWeight buffers are handled in extractVertexData when used for a shared mesh.
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12 years ago |
Kae..pl
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27a7fde24d
Feature: added support for influence factor in IK constraint.
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12 years ago |