nor..67
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ef5555c018
bullet build script:
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nor..67
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2fc48043c2
bullet build script:
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d10b8e94c7
bullet build script:
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474687f7aa
bullet build script:
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939ef5f730
bullet build script:
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bullet build script:
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2dc393c8af
bullet build script:
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37ad7e6bdd
bullet build script:
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44f02c2784
bullet build script:
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bullet build script:
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76939a8b5d
bullet build script:
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70b35f73ff
- fix bullet native library name for 64bit linux in Natives.jar
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a851d57de6
bullet build script:
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320f28a7ee
bullet build script:
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a56f306af6
bullet build script:
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bullet build script:
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build script:
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055d9319ef
build script:
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Sha..rd
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58d26b5ebe
* Mesh.cloneForAnim() now clones tangent buffer as well
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Kae..pl
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a1d73d159d
Many changes to blender importer:
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fb2d8c647d
- add command line arguments when running native bullet from the project
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51b24880bc
- move NVCompress tool to SDK
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082f2fb633
- move NVCompress tool to SDK
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e6fae36159
- remove Java 1.6-only call in AwtPanel
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5ce347eec8
- use JmeSystem.getStorageFolder() for SaveGame util
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e441f95d5e
- use JmeSystem.getStorageFolder() for SaveGame util
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3071bd7b57
engine project:
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rem..om
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cbd1248302
Mesh bufferList is now a SafeArrayList instead of an ArrayList
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Sha..rd
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538b6edd35
* Lines can now be imported from ogre3d meshes
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rem..om
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ed6dedb409
OGLESShaderRenderer : Changed Iteration on mesh buffer to use bufferList ArrayList instead of buffer IntMap. This fixes the non working animation issue on android. IntMap must be further investigated
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