rem..om
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ef6644b58f
FilterPostProcessor now correctly clears the color of the previous render when rendering a new filter, except when in multiviewports.
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před 13 roky |
rem..om
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ce124e7729
Renderer : Fix to copy framebuffer to exclude the upper bound if the rectangle as specified in opengl specs. Thanks @rectalogic
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před 13 roky |
bre..ns
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f5cd1e97c4
fixed the terrain normal calc for the edges
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před 13 roky |
bre..ns
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b59ec271ca
terrain now checks the ray's limit when colliding
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před 13 roky |
bre..ns
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d3b280c7e3
added 'slope' tool to terrain editor, and some more options to the 'level terrain' tool. Thanks @shirkit
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před 13 roky |
rem..om
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4f848ab5b5
Renderer : Caps.Multisample is now correctly added to the renderer caps when GL_ARB_multisample is present in ogl caps
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před 13 roky |
Sha..om
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94f424f203
* ViewPort will only set refresh flags on scene if its a Geometry (since normally a node based scene graph would have these flags set already).
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před 13 roky |
Kae..pl
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86be16cda4
Fixed Issue 498: Blender loader has strict requirements for animation import.
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před 13 roky |
Kae..pl
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3a5b8bb3d6
Using one UV buffer for all types of texture mapping (the textures are cast to different UV's when neded). Support for using generated textures as normal maps (looks best when large generatedTexturePPU is used and on large faces).
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před 13 roky |
bre..ns
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22f0410e78
hooked in key events to terrain editor tools
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před 13 roky |
rem..om
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f3d56b3ee6
BatchNode : fixed an issue where the material map entry was passed to the material.contentEqual instead of the material.
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před 13 roky |
rem..om
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a38c61a65a
Fixed syntax error in post shadow shader
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před 13 roky |
pot..om
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242f5d82f9
Fixed issue with AndroidInput not resetting the last touch position correctly on the UP and DOWN actions. See forum post http://jmonkeyengine.org/groups/android/forum/topic/small-bug-in-androidinput/#post-183530
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před 13 roky |
Sha..rd
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c7186886bc
* OGLESShaderRenderer.readFrameBuffer() can now read from the main framebuffer in RGBA format.
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před 13 roky |
Sha..rd
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a3255e4f45
* Javadoc fixes to FastMath
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před 13 roky |
Sha..rd
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9d95528e21
* Fixed issue where setReverbEnabled(false) after setPositional(false) did not actually remove reverb. Reverb is now removed automatically when setPositional(false) per contract of the method.
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před 13 roky |
Sha..rd
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5497fcc7e6
* Fixed issue where attaching scene to viewport does not force it to update
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před 13 roky |
rem..om
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c02b24da12
Cinematics : renamed all XXXTrack in cinematic.event to XXXEvent, so there is no confusion with the Tracks in the animation system.
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před 13 roky |
rem..om
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94ae185d6d
Animation tracks is now a SafeArrayList instead of an array. One can now add a track to an Animation
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před 13 roky |
rem..om
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96ae823504
Fixed viewport uniforms binding
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před 13 roky |
nor..67
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2a18784041
SDK:
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před 13 roky |
nor..67
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558dc2bcbb
SDK:
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před 13 roky |
Sha..rd
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6c12291559
* Missed this one yesterday, removed FixedFunc name from UnshadedArray.j3md
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před 13 roky |
Sha..rd
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eae0a18246
* Fix crash in SaveGame class due to lack of regex escape -> used char token instead
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před 13 roky |
Sha..rd
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0a3f7903a4
* Added methods to BufferUtils to create Vector4f buffers or set them
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před 13 roky |
Sha..rd
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f401c9c1da
* Material world parameters are now set in uniformBindingManager instead of RenderManager
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před 13 roky |
Sha..rd
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9b9fa57de4
* Formatting and names in ShaderDebug
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před 13 roky |
rem..om
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28926b8383
WaterFilter can now have a square shape
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před 13 roky |
rem..om
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9276987aac
WaterFilter forgot the heightmap for the test case
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před 13 roky |
rem..om
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68892dfee3
WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters
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před 13 roky |