iwg..ic
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f219c8596d
Added Rumble support for Android. If joystick.rumble is used, then the Manifest file must have <uses-permission android:name="android.permission.VIBRATE"/>. Since Android doesn't allow for changing the vibration intensity, the rumble amount is convert into a vibration time duration in milliseconds (ie rumble amount of 0.25 = 250 milliseconds).
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13 лет назад |
Sha..rd
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6cddcf8f1d
* Fix crash in TestWalkingChar
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13 лет назад |
Sha..rd
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3c4405868a
* Fix incorrect bounding box calculation when points are not centered on origin
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13 лет назад |
Sha..om
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be1aa87f55
* Fixed issue 518 .. again
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13 лет назад |
Sha..om
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c8b3ae7f64
* Fix issue 518
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13 лет назад |
ShA..Rd
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9ad757596b
* Fixed issue where using images with pregenerated mips would cause performance loss due to them being generated again and again
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13 лет назад |
ShA..Rd
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96c4b31e0f
* Partial fix for issue 532 and issue 533
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13 лет назад |
Kae..pl
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9e60eda71a
Fix for loading smooth meshes. (One small step for java compiler is a huge step for blender importer :D)
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13 лет назад |
iwg..om
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39f265f50e
Adding Android Sensor support as simulated joysticks. Only orientation is supported right now, more sensor types to be added later. When device orientation changes, Joystick[0] is updated just like using an actual joystick. Users need to add "joystickEventsEnabled = true" to the MainActivity to enable the orientation joystick so battery life is conserved if sensor data is not desired. See http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for the long history.
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13 лет назад |
Kae..pl
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fa426feb08
Wrapping cameras into CameraNode.
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13 лет назад |
Kae..pl
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be5428736d
Wrapping Light into LightNodes (this allows to add constraints and properties to lights).
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13 лет назад |
rem..om
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e253546982
ChaseCamera : added a hideCursorOnRotate flag to the chaseCam to prevent interfering with nifty.
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13 лет назад |
rem..om
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5c9afd9d59
LightNode now properly works with SpotLight
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13 лет назад |
nor..67
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23e949974a
- change default error message of engine
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13 лет назад |
Kae..pl
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1bad383be2
Added and entry to the blender key that allows to disable loading of generated textures. The value is set to false by default because generated textures need extra care when being loaded.
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13 лет назад |
Kae..pl
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6c2f7288b7
Material assignation fix when blender does not fully assigns the materials. Proper warning is generated and default material is used.
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13 лет назад |
Kae..pl
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49c47f8174
Fixing a bug that caused the loader to crash when the mesh (traditional one and not BMesh) had no faces and only edges or points instead (without support for loading edges and points yet).
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13 лет назад |
Kae..pl
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4fb6ba58c7
Fix to colorband loading. Preventing a crash when less than 4 cursors are used.
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13 лет назад |
Kae..pl
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0fd34d3535
Ignoring textures when their UV coordinates type is not supported. This will prevent from unexpected exceptions to occur.
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13 лет назад |
PSp..om
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c6bc0bf79b
Added a null listener check just to help track down
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13 лет назад |
nor..67
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e154d0ebab
- change fix for Android SDK 20 build file flaw
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13 лет назад |
nor..67
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1c1afd5712
- add fix for Android SDK 20 build file flaw
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13 лет назад |
nor..67
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a98fbb83b6
- change natives extraction to support audio FX on osx (for extracting openal.dylib for soft fx)
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13 лет назад |
nor..67
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639449db4d
- update lwjgl to 2.8.4 (applet and desktop)
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13 лет назад |
nor..67
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96b60664a9
- add Filter support to AssetManager (thanks to @rectalogic)
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13 лет назад |
bre..ns
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cf103e191d
axis-aligned terrain tool snapping support, thanks @shirkit
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13 лет назад |
bre..ns
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2cf1455867
removed the leftovers of the terrain editor border tool
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13 лет назад |
bre..ns
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0fe8394916
terrain tool changes and improvements, thanks @Shirkit
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13 лет назад |
dan..om
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133bd21ab9
- Fixed bug where if you set minDistance that is higher than the current distance, the camera view would still remain at the old distance.
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13 лет назад |
nor..67
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c842eefb90
- add serialization to DepthOfFieldFilter (thanks to @rectalogic)
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13 лет назад |