Commit History

Author SHA1 Message Date
  rem..om f3165b632f Fix to water filter where there was a remaining "m_" in a paremeter set 12 years ago
  rem..om f8be6cf686 One can now change the depth test function throught the additional renderstate of a material. 12 years ago
  Kae..pl 8f307f8fa5 Added an eclipse '.settings' folder to svn ignore list. 12 years ago
  PSp..om c69756acbc Let the comparator be reset without having to create 12 years ago
  iwg..ic 1e3e14ba75 Update cursorPos for TouchEvents so InputManager.getCursorPosition() returns the last touch location. 12 years ago
  iwg..ic 123ccabaff Android: Don't render mesh if vertex count == 0 12 years ago
  sha..RD 610d6e47fc * Avoid leaking FD in Natives.computeNativesHash() 12 years ago
  Sha..om e66abb780d * Respect the JmeContext.Type for OffscreenSurface value when the JmeSystem gets a request for a context 12 years ago
  Sha..om 55ab8f5d30 * Add convenience methods clearUniformsSetByCurrentFlag() and resetUniformsNotSetByCurrent() to Shader (normally this is performed by Material) 12 years ago
  sha..RD 67ce41ee57 * Make sure to reset planeState and viewportChanged values in when cloning cameras 12 years ago
  sha..RD 228a8e2ebd * VertexBuffer.invariant() - check that buffer position is zero and limit is non zero 12 years ago
  sha..RD d048d5d6c1 * Avoid FD leaking in AbstractHeightMap save 12 years ago
  sha..RD f94bc8660c * Avoid FD leaking in binary importer/exporter 12 years ago
  Kae..pl d6a1b63206 Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender. 12 years ago
  nor..67 2bb849a0f3 - change build file to use build-zip target 12 years ago
  nor..67 e4ffcec925 SDK 12 years ago
  Kae..pl 1b17c4fd04 Bugfix: fixes to specular shininess loading. 12 years ago
  Kae..pl b4dfd528ee Bugfix: fixes to scale/rotation setting and reading. 12 years ago
  nor..67 a3876e49de - build engine zip release for stable build as well 12 years ago
  nor..67 92331fcc37 SDK: 12 years ago
  nor..67 f9c5d22f80 SDK: 12 years ago
  nor..67 20920e5241 SDK: 12 years ago
  nor..67 630aabe9e0 - change use of branding.token in project.properties 12 years ago
  rem..om b20905f08d WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter 12 years ago
  rem..om afa9376b26 - FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene. 12 years ago
  Kae..pl 0bb9822322 Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis. 12 years ago
  roo..li b49ab638c3 Updated some item names in SDK Palette. 12 years ago
  roo..li 951b650119 Updated SDK Palette to no longer use C-style object names -_- 12 years ago
  roo..li 6f56c63703 Updated SDK Palette to include DirctionalShadow Renderer and Filter. 12 years ago
  jul..se 92757f8a9d Sends all key events (including repeat events) in the JOGL NEWT backend 12 years ago