rem..om
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f3165b632f
Fix to water filter where there was a remaining "m_" in a paremeter set
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12 years ago |
rem..om
|
f8be6cf686
One can now change the depth test function throught the additional renderstate of a material.
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12 years ago |
Kae..pl
|
8f307f8fa5
Added an eclipse '.settings' folder to svn ignore list.
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12 years ago |
PSp..om
|
c69756acbc
Let the comparator be reset without having to create
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12 years ago |
iwg..ic
|
1e3e14ba75
Update cursorPos for TouchEvents so InputManager.getCursorPosition() returns the last touch location.
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12 years ago |
iwg..ic
|
123ccabaff
Android: Don't render mesh if vertex count == 0
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12 years ago |
sha..RD
|
610d6e47fc
* Avoid leaking FD in Natives.computeNativesHash()
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12 years ago |
Sha..om
|
e66abb780d
* Respect the JmeContext.Type for OffscreenSurface value when the JmeSystem gets a request for a context
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12 years ago |
Sha..om
|
55ab8f5d30
* Add convenience methods clearUniformsSetByCurrentFlag() and resetUniformsNotSetByCurrent() to Shader (normally this is performed by Material)
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12 years ago |
sha..RD
|
67ce41ee57
* Make sure to reset planeState and viewportChanged values in when cloning cameras
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12 years ago |
sha..RD
|
228a8e2ebd
* VertexBuffer.invariant() - check that buffer position is zero and limit is non zero
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12 years ago |
sha..RD
|
d048d5d6c1
* Avoid FD leaking in AbstractHeightMap save
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12 years ago |
sha..RD
|
f94bc8660c
* Avoid FD leaking in binary importer/exporter
|
12 years ago |
Kae..pl
|
d6a1b63206
Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender.
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12 years ago |
nor..67
|
2bb849a0f3
- change build file to use build-zip target
|
12 years ago |
nor..67
|
e4ffcec925
SDK
|
12 years ago |
Kae..pl
|
1b17c4fd04
Bugfix: fixes to specular shininess loading.
|
12 years ago |
Kae..pl
|
b4dfd528ee
Bugfix: fixes to scale/rotation setting and reading.
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12 years ago |
nor..67
|
a3876e49de
- build engine zip release for stable build as well
|
12 years ago |
nor..67
|
92331fcc37
SDK:
|
12 years ago |
nor..67
|
f9c5d22f80
SDK:
|
12 years ago |
nor..67
|
20920e5241
SDK:
|
12 years ago |
nor..67
|
630aabe9e0
- change use of branding.token in project.properties
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12 years ago |
rem..om
|
b20905f08d
WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter
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12 years ago |
rem..om
|
afa9376b26
- FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene.
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12 years ago |
Kae..pl
|
0bb9822322
Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis.
|
12 years ago |
roo..li
|
b49ab638c3
Updated some item names in SDK Palette.
|
12 years ago |
roo..li
|
951b650119
Updated SDK Palette to no longer use C-style object names -_-
|
12 years ago |
roo..li
|
6f56c63703
Updated SDK Palette to include DirctionalShadow Renderer and Filter.
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12 years ago |
jul..se
|
92757f8a9d
Sends all key events (including repeat events) in the JOGL NEWT backend
|
12 years ago |