bre..ns
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f5cd1e97c4
fixed the terrain normal calc for the edges
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hace 13 años |
bre..ns
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b59ec271ca
terrain now checks the ray's limit when colliding
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hace 13 años |
bre..ns
|
d3b280c7e3
added 'slope' tool to terrain editor, and some more options to the 'level terrain' tool. Thanks @shirkit
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hace 13 años |
rem..om
|
4f848ab5b5
Renderer : Caps.Multisample is now correctly added to the renderer caps when GL_ARB_multisample is present in ogl caps
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hace 13 años |
Sha..om
|
94f424f203
* ViewPort will only set refresh flags on scene if its a Geometry (since normally a node based scene graph would have these flags set already).
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hace 13 años |
Kae..pl
|
86be16cda4
Fixed Issue 498: Blender loader has strict requirements for animation import.
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hace 13 años |
Kae..pl
|
3a5b8bb3d6
Using one UV buffer for all types of texture mapping (the textures are cast to different UV's when neded). Support for using generated textures as normal maps (looks best when large generatedTexturePPU is used and on large faces).
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hace 13 años |
bre..ns
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22f0410e78
hooked in key events to terrain editor tools
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hace 13 años |
rem..om
|
f3d56b3ee6
BatchNode : fixed an issue where the material map entry was passed to the material.contentEqual instead of the material.
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hace 13 años |
rem..om
|
a38c61a65a
Fixed syntax error in post shadow shader
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hace 13 años |
pot..om
|
242f5d82f9
Fixed issue with AndroidInput not resetting the last touch position correctly on the UP and DOWN actions. See forum post http://jmonkeyengine.org/groups/android/forum/topic/small-bug-in-androidinput/#post-183530
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hace 13 años |
Sha..rd
|
c7186886bc
* OGLESShaderRenderer.readFrameBuffer() can now read from the main framebuffer in RGBA format.
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hace 13 años |
Sha..rd
|
a3255e4f45
* Javadoc fixes to FastMath
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hace 13 años |
Sha..rd
|
9d95528e21
* Fixed issue where setReverbEnabled(false) after setPositional(false) did not actually remove reverb. Reverb is now removed automatically when setPositional(false) per contract of the method.
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hace 13 años |
Sha..rd
|
5497fcc7e6
* Fixed issue where attaching scene to viewport does not force it to update
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hace 13 años |
rem..om
|
c02b24da12
Cinematics : renamed all XXXTrack in cinematic.event to XXXEvent, so there is no confusion with the Tracks in the animation system.
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hace 13 años |
rem..om
|
94ae185d6d
Animation tracks is now a SafeArrayList instead of an array. One can now add a track to an Animation
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hace 13 años |
rem..om
|
96ae823504
Fixed viewport uniforms binding
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hace 13 años |
nor..67
|
2a18784041
SDK:
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hace 13 años |
nor..67
|
558dc2bcbb
SDK:
|
hace 13 años |
Sha..rd
|
6c12291559
* Missed this one yesterday, removed FixedFunc name from UnshadedArray.j3md
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hace 13 años |
Sha..rd
|
eae0a18246
* Fix crash in SaveGame class due to lack of regex escape -> used char token instead
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hace 13 años |
Sha..rd
|
0a3f7903a4
* Added methods to BufferUtils to create Vector4f buffers or set them
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hace 13 años |
Sha..rd
|
f401c9c1da
* Material world parameters are now set in uniformBindingManager instead of RenderManager
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hace 13 años |
Sha..rd
|
9b9fa57de4
* Formatting and names in ShaderDebug
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hace 13 años |
rem..om
|
28926b8383
WaterFilter can now have a square shape
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hace 13 años |
rem..om
|
9276987aac
WaterFilter forgot the heightmap for the test case
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hace 13 años |
rem..om
|
68892dfee3
WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters
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hace 13 años |
rem..om
|
9469d08dcb
ShaderCheck : fixed compilation issue due to recent shaderKey change
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hace 13 años |
Sha..rd
|
d46ee26002
* The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain
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hace 13 años |