Commit History

Автор SHA1 Съобщение Дата
  MeFisto94 f68d88937f GLSLCompat: The Matrix3 Sub-Constructor is called mat3_sub and defers to the builtin mat3 if available. преди 5 години
  MeFisto94 728a07a25f Fixing PBR on <= GLSL 130: преди 5 години
  MeFisto94 4c2c3fa375 GLDebug: Throw an IllegalArgumentException instead of an IllegalStateException преди 5 години
  MeFisto94 00281b21a1 GLDebug: Throw an unchecked exception instead of returning null to enforce a crash when glGetError is not present. преди 5 години
  MeFisto94 b00c245e8e GLDebug: Use a method handle instead of a string comparison to increase the performance преди 5 години
  Stephen Gold 9be8f5dd3a Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. преди 6 години
  MeFisto94 9dfbcde88c Fixes #1304 - Don't use mat3() constructor to keep compatibility with GLSL110 преди 5 години
  Riccardo Balbo 391e0dc6d0 Update checkout action to v2 преди 5 години
  Toni Helenius 1e7e12ee69 Fix for resizing the window (issue 1191) (#1308) преди 5 години
  Stephen Gold f0e09b2a9e main.yml: add Gradle-wrapper validation to several jobs преди 5 години
  Toni Helenius 1198908555 Lwjgl3 restart input handle (#1268) преди 5 години
  Stephen Gold fecd018fae BufferUtils: resolve issue #1288 (rewrite isDirect()) (#1299) преди 5 години
  Stephen Gold b102eabb56 Fixes issue #1286 преди 6 години
  Riccardo Balbo 836455826b Fix openal-soft dead link преди 6 години
  Riccardo Balbo 3c93e50d99 Update link for stb_image.h преди 6 години
  Ali-RS 78779ffe0a Removed extra PostShadow Technique from PBRLighting.j3md (#1273) преди 6 години
  Toni Helenius 9002d088e7 Issue 801 (#1269) преди 6 години
  Ryan McDonough 753c3cc173 PreShadow & PostShadow Support for PBRLighting.j3md (#1265) преди 6 години
  MeFisto94 55a36abe9d Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance) преди 6 години
  MeFisto94 17fbedd5fe Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target. преди 6 години
  Riccardo Balbo 2e30b24438 Fix #1236 non-lvalue cannot be out parameter преди 6 години
  Stephen Gold bd1b6d284c com.jme3.scene.shape.Line: protect the no-argument constructor (#1234) преди 6 години
  Stephen Gold 8a04afd7a1 AnimControl: correct javadoc for the no-arg constructor (#1233) преди 6 години
  Stephen Gold f9d2e03362 Mesh: avoid NPE in getMorphTargets() when there are no targets (#1231) преди 6 години
  Paul Speed 8905b3d8f8 Refactored how versions are auto-built to provide more normal versions преди 6 години
  Riccardo Balbo a2169999e5 Remove "v" from version tag to maintain consistency with old releases преди 6 години
  Stephen Gold 98f6d326e1 re-publicize InstancedGeometry no-arg constructor, correct erroneous javadoc (#1230) преди 6 години
  Github Actions 584bb79392 [skip ci] update natives snapshot преди 6 години
  Stephen Gold 75001d8abd protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229) преди 6 години
  Stephen Gold 9d2d393fc3 protect 47 no-arg constructors in the jme3-core library (#1228) преди 6 години