Commit történet

Szerző SHA1 Üzenet Dátum
  rem..om f6ca843f03 Fixed how Hardware BoneIndex and BoneWeight buffers are handled in extractVertexData when used for a shared mesh. 12 éve
  Kae..pl 27a7fde24d Feature: added support for influence factor in IK constraint. 12 éve
  Kae..pl 821d6b6aa3 Bugfix: locations of bones not connected to their parents are now properly applied if their constraints force them to 12 éve
  Kae..pl e148d0e01a Bugfix: fixed a bug that caused NPE to be raised when object had armature but bones were not attached to vertices (now every skeleton that is defined in the blender file is loaded). 12 éve
  Kae..pl 2ccadb7a7a Bugfix: fixed a bug (that occured during work on IK) that caused NPE to be raised when constraint other than IK was applied to bone. 12 éve
  sha..RD 1df0a0a17b * Forgot to commit the actual .so 12 éve
  sha..RD 7e578e696b * Fix Android build by not referencing every single CPP file which may get added or removed at will ... 12 éve
  sha..RD 3fbad71595 * Update to Bullet 2.82 12 éve
  PSp..om d89f4caa94 Added the non-wireless X Box controller mappings 12 éve
  sha..RD 27a4d4d268 * On Windows, forcefully load our version of OpenAL to prevent any currently installed versions in System32 from overriding it 12 éve
  Kae..pl 0921540124 Bugfixes: 12 éve
  SHA..rd 0ab43e0649 * Fix Linux MinGW build for latest CMake 12 éve
  rem..om 509f4eae35 Removed remaining debug system out in SpotLight 12 éve
  rem..om ee03907418 Changed the Mesh.isanimated to check for BindPose,BoneWeight, BoneIndex instead of just BindPose to avoid crashes in the skeleton control on old models. 12 éve
  Kae..pl a6004618ce Bugfix: changed method visibility from private to public to prevent compilation time errors. 12 éve
  Kae..pl 32b79324a9 Bugfix: fixed an issue with proper bone orientation in 3D space (as in blender bones have different local coordinates system than other features); this fix caused more models to be loaded properly and made the code more simple 12 éve
  Kae..pl c0f0f0ca9e Bugfix: BlenderModelLoader attached root objects to the scene node before applying the constraints; this sometimes caused NPE to occur while applying the constraints 12 éve
  bre..om d61ac1afe5 Added alphamap rename tool to the terrain editor. Removing a texture layer now clears all alpha for that layer 12 éve
  PSp..om a2a39bd0d5 Added a connected check to DefaultClient's channel-based 12 éve
  PSp..om db8dc8d4fa Added a toString() method to DisconnectInfo. 12 éve
  sha..RD 2abf8218be * Fix 64 bit native bullet compile on windows. 64 bit build requires using mingw-w64 instead of mingw32. Also if mingw-w64 is used, both 32 bit and 64 bit are supported. 12 éve
  PSp..om cc2d4cd83f Future-proofing JmeVersion now in case we want to 12 éve
  PSp..om 16428d82aa Marking as non-version specific. 12 éve
  rem..om ade8d30d8c Shadows : post pass is no longer rendered when there is no geometry that cast shadows, avoiding rendering what ever there is in the graphic memory in that particular case. 12 éve
  rem..om 6f6b123936 Changed the javadoc of AudioNode to clarify its behaviour when it's positional or not and regarding mono and stereo format audio sources 12 éve
  PSp..om 596b5a0060 Modifying an exception to log warning to actual do 12 éve
  Kae..pl 11d77cfdc2 Refactoring: removed unused methods. 12 éve
  sha..RD 8538706254 * Add capability to serialize BVH data structure for MeshCollisionShape when native bullet is used (see http://hub.jmonkeyengine.org/forum/topic/meshcollisionshape-serialize/) 12 éve
  sha..RD c9c4bdeb54 * Javadoc clarification in Spatial.setCullHint and setBatchHint (http://hub.jmonkeyengine.org/forum/topic/spatial-setcullhint-documentation/) 12 éve
  iwg..ic 6a39a6b5ba Add isEnabled to PhysicsControl interface 12 éve