Commit Verlauf

Autor SHA1 Nachricht Datum
  nor..67 f74a70b305 SDK: vor 12 Jahren
  rem..om cf1ff27234 - Fixed the way handedness/parity is computed in the tangent binormal generator vor 12 Jahren
  bre..om 08b27f7673 removed the mesh collision shape from HelloTerrainCollision.java vor 12 Jahren
  rem..om a67786c58e fixed issue when saving a mesh in hw skinning mode was not restoring the buffers. vor 12 Jahren
  rem..om 68fa1b7084 Hadrware skinning buffers are now not saved along the other buffers in a j3o file. vor 12 Jahren
  rem..om 2acbdf9f84 Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache. vor 12 Jahren
  voi..om b5d1672f5e Nifty-1.3.3 vor 12 Jahren
  sha..RD 7c983e1a3b * Display LWJGL version when context is created (why was this part removed?) vor 12 Jahren
  sha..RD f3c53cf916 * MeshLoader: submesh names were not loaded properly due to incorrect check vor 12 Jahren
  rem..om 2c473b0873 fixed nifty dependencies vor 12 Jahren
  iwg..ic ce3b8e843e Removed logging of unset uniform for Android to match Desktop and avoid flooding the log vor 12 Jahren
  iwg..ic 5622ce2483 Set log level to FINEST for unset uniform vor 12 Jahren
  iwg..ic eda3ed7160 Improve error message when shader uniform is not set vor 12 Jahren
  rem..om daa3ceee1d Matrix3f has now a normalize(Matrix3f store) and a normalizeLocal() method vor 12 Jahren
  rem..om 130ddbdfd2 SpotLigth: the cosine of the inner and outer angle of a spotlight are packed in the same float to send it to the shader (to save some varryings). This imples that their precision is no more than 0.001. This was producing wrong lighting for very close angles because the cosine were equals. vor 12 Jahren
  rem..om 4c4e235e61 BatchNode now uses absolute world transforsm to update the underlying batch mesh, instead of computing the offset from next frame. vor 12 Jahren
  rac..om 9b8060bac2 first set of tests for the Geometry. There's 18 tests in total, covering roughly 40% of the total number of methods in the geometry class. vor 12 Jahren
  rac..om 96006f1383 Fixed the build path for the unit tests. Yesterday, I created a problem there. Which should be fixed now. vor 12 Jahren
  rac..om 1f111c11ce Fixed the junit tests. They now work through the ant script as well as when run directly. vor 12 Jahren
  Zer..om 9b6bd1fdc4 Fixed a bug where attempting to collide with an empty mesh (0 vertices) would throw an exception rather than returning 0 results. vor 12 Jahren
  rem..om 2c9bef5ebf GeometryBatchFactory, fixed wrong model bounds updating vor 12 Jahren
  rem..om 5095396ce3 LodGenerator : fixed typo vor 12 Jahren
  rem..om a610cdc99a LodGenerator : updated licence vor 12 Jahren
  rem..om f0b44c0704 LodGenerator used squared length of en edge as parameter for its collapse cost instead of the length. It gives better results vor 12 Jahren
  rem..om b918c707b8 Implemented a Lod Generator based on Ogre progressive mesh vor 12 Jahren
  sha..RD dec182b13f * Fixed assertion error bug in NativeObjectManager.deleteAllObjects() vor 12 Jahren
  iwg..om 1ac240e971 Android: fix missing period in javadoc vor 12 Jahren
  iwg..ic 7e09bf035f SDK: Update global library settings for Android OpenAL Soft vor 12 Jahren
  iwg..ic e952620640 SDK: Update location of Android OpenAL Soft jar file vor 12 Jahren
  sha..RD 725fb33983 * Fixed bug where verts uninfluenced by bones would not work correctly in hardware skinning vor 12 Jahren