コミット履歴

作者 SHA1 メッセージ 日付
  rem..om f8be6cf686 One can now change the depth test function throught the additional renderstate of a material. 12 年 前
  Kae..pl 8f307f8fa5 Added an eclipse '.settings' folder to svn ignore list. 12 年 前
  PSp..om c69756acbc Let the comparator be reset without having to create 12 年 前
  iwg..ic 1e3e14ba75 Update cursorPos for TouchEvents so InputManager.getCursorPosition() returns the last touch location. 12 年 前
  iwg..ic 123ccabaff Android: Don't render mesh if vertex count == 0 12 年 前
  sha..RD 610d6e47fc * Avoid leaking FD in Natives.computeNativesHash() 12 年 前
  Sha..om e66abb780d * Respect the JmeContext.Type for OffscreenSurface value when the JmeSystem gets a request for a context 12 年 前
  Sha..om 55ab8f5d30 * Add convenience methods clearUniformsSetByCurrentFlag() and resetUniformsNotSetByCurrent() to Shader (normally this is performed by Material) 12 年 前
  sha..RD 67ce41ee57 * Make sure to reset planeState and viewportChanged values in when cloning cameras 12 年 前
  sha..RD 228a8e2ebd * VertexBuffer.invariant() - check that buffer position is zero and limit is non zero 12 年 前
  sha..RD d048d5d6c1 * Avoid FD leaking in AbstractHeightMap save 12 年 前
  sha..RD f94bc8660c * Avoid FD leaking in binary importer/exporter 12 年 前
  Kae..pl d6a1b63206 Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender. 12 年 前
  nor..67 2bb849a0f3 - change build file to use build-zip target 12 年 前
  nor..67 e4ffcec925 SDK 12 年 前
  Kae..pl 1b17c4fd04 Bugfix: fixes to specular shininess loading. 12 年 前
  Kae..pl b4dfd528ee Bugfix: fixes to scale/rotation setting and reading. 12 年 前
  nor..67 a3876e49de - build engine zip release for stable build as well 12 年 前
  nor..67 92331fcc37 SDK: 12 年 前
  nor..67 f9c5d22f80 SDK: 12 年 前
  nor..67 20920e5241 SDK: 12 年 前
  nor..67 630aabe9e0 - change use of branding.token in project.properties 12 年 前
  rem..om b20905f08d WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter 12 年 前
  rem..om afa9376b26 - FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene. 12 年 前
  Kae..pl 0bb9822322 Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis. 12 年 前
  roo..li b49ab638c3 Updated some item names in SDK Palette. 12 年 前
  roo..li 951b650119 Updated SDK Palette to no longer use C-style object names -_- 12 年 前
  roo..li 6f56c63703 Updated SDK Palette to include DirctionalShadow Renderer and Filter. 12 年 前
  jul..se 92757f8a9d Sends all key events (including repeat events) in the JOGL NEWT backend 12 年 前
  jul..se 166373230c Possible fix for the bug on compressed DDS textures in the JOGL backend 12 年 前