Historia zmian

Autor SHA1 Wiadomość Data
  nor..67 f9c5d22f80 SDK: 12 lat temu
  nor..67 20920e5241 SDK: 12 lat temu
  nor..67 630aabe9e0 - change use of branding.token in project.properties 12 lat temu
  rem..om b20905f08d WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter 12 lat temu
  rem..om afa9376b26 - FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene. 12 lat temu
  Kae..pl 0bb9822322 Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis. 12 lat temu
  roo..li b49ab638c3 Updated some item names in SDK Palette. 12 lat temu
  roo..li 951b650119 Updated SDK Palette to no longer use C-style object names -_- 12 lat temu
  roo..li 6f56c63703 Updated SDK Palette to include DirctionalShadow Renderer and Filter. 12 lat temu
  jul..se 92757f8a9d Sends all key events (including repeat events) in the JOGL NEWT backend 12 lat temu
  jul..se 166373230c Possible fix for the bug on compressed DDS textures in the JOGL backend 12 lat temu
  jul..se b7042af8ce Switches to JOGL 2.0.2, reverts my mistake 12 lat temu
  jul..se e877d1f8c9 Switches to JOGL 2.0.2 12 lat temu
  rem..om 07477b0be8 cloneForSpatial in LodControl now properly calls super.cloneForSpatial 12 lat temu
  rem..om b61192d71e Formated LodControl before fixing a cloning issue 12 lat temu
  bre..om a33c7394e3 Slightly improved the terrain paint tool. Changed the terrain flatten tool to match documentation 12 lat temu
  Kae..pl bf4447bc46 Feature: loading separate UV sets defined by user and loading LightMap. 12 lat temu
  bre..om d2d86d649b switched the colors for Y & Z in the axis marker 12 lat temu
  rem..om b577a6c336 Fixed an issue with multiple shadow renderers. 12 lat temu
  nor..67 044ec5d66f SDK: 12 lat temu
  rem..om 55b2afde82 Made the DebugKeysAppState output something that you just have to copy paste into your code when outputing the position and rotation of the camera. 12 lat temu
  rem..om 20123c74ea SDK : Scene composer MoveManager now accounts for parent node scale when moving a spatial in the scene composer. This is to avoid the spatial to "jump" when starting moving. 12 lat temu
  rem..om e8d38b75f9 SDK : Scene composer : re introduced switch to front view with nupad 1 (not sure why it was removed in the first place) 12 lat temu
  rem..om b0eb3b31a5 SDK : fixed an issue causing audio nodes to "fly around" when attached to a sub node with non zero translations. 12 lat temu
  rem..om 7e28558ece SDK : fixed an issue causing "scene graph updated from another thread " error int he scenecomposer when adding an audio node 12 lat temu
  iwg..ic a1316b4514 Android: Fix issue with AndroidHarness trying to pause audio after app.stop() closed down the audio renderer 12 lat temu
  nor..67 2143e17d99 SDK: 12 lat temu
  rem..om 9f6c42f568 fixed imports in HelloTerrain, and made the same changes as in HelloCollision in HelloTerrainCollision 12 lat temu
  rem..om 5962b6cc39 Removes the use of the deprecated Box contructor with the mesh origin in HelloPicking, made the crosshair properly centered. Also updated the wiki 12 lat temu
  roo..li 2224767cbe Removed depricated material example in hellomaterial, refactored some object names 12 lat temu