nor..67
|
f9c5d22f80
SDK:
|
12 lat temu |
nor..67
|
20920e5241
SDK:
|
12 lat temu |
nor..67
|
630aabe9e0
- change use of branding.token in project.properties
|
12 lat temu |
rem..om
|
b20905f08d
WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter
|
12 lat temu |
rem..om
|
afa9376b26
- FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene.
|
12 lat temu |
Kae..pl
|
0bb9822322
Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis.
|
12 lat temu |
roo..li
|
b49ab638c3
Updated some item names in SDK Palette.
|
12 lat temu |
roo..li
|
951b650119
Updated SDK Palette to no longer use C-style object names -_-
|
12 lat temu |
roo..li
|
6f56c63703
Updated SDK Palette to include DirctionalShadow Renderer and Filter.
|
12 lat temu |
jul..se
|
92757f8a9d
Sends all key events (including repeat events) in the JOGL NEWT backend
|
12 lat temu |
jul..se
|
166373230c
Possible fix for the bug on compressed DDS textures in the JOGL backend
|
12 lat temu |
jul..se
|
b7042af8ce
Switches to JOGL 2.0.2, reverts my mistake
|
12 lat temu |
jul..se
|
e877d1f8c9
Switches to JOGL 2.0.2
|
12 lat temu |
rem..om
|
07477b0be8
cloneForSpatial in LodControl now properly calls super.cloneForSpatial
|
12 lat temu |
rem..om
|
b61192d71e
Formated LodControl before fixing a cloning issue
|
12 lat temu |
bre..om
|
a33c7394e3
Slightly improved the terrain paint tool. Changed the terrain flatten tool to match documentation
|
12 lat temu |
Kae..pl
|
bf4447bc46
Feature: loading separate UV sets defined by user and loading LightMap.
|
12 lat temu |
bre..om
|
d2d86d649b
switched the colors for Y & Z in the axis marker
|
12 lat temu |
rem..om
|
b577a6c336
Fixed an issue with multiple shadow renderers.
|
12 lat temu |
nor..67
|
044ec5d66f
SDK:
|
12 lat temu |
rem..om
|
55b2afde82
Made the DebugKeysAppState output something that you just have to copy paste into your code when outputing the position and rotation of the camera.
|
12 lat temu |
rem..om
|
20123c74ea
SDK : Scene composer MoveManager now accounts for parent node scale when moving a spatial in the scene composer. This is to avoid the spatial to "jump" when starting moving.
|
12 lat temu |
rem..om
|
e8d38b75f9
SDK : Scene composer : re introduced switch to front view with nupad 1 (not sure why it was removed in the first place)
|
12 lat temu |
rem..om
|
b0eb3b31a5
SDK : fixed an issue causing audio nodes to "fly around" when attached to a sub node with non zero translations.
|
12 lat temu |
rem..om
|
7e28558ece
SDK : fixed an issue causing "scene graph updated from another thread " error int he scenecomposer when adding an audio node
|
12 lat temu |
iwg..ic
|
a1316b4514
Android: Fix issue with AndroidHarness trying to pause audio after app.stop() closed down the audio renderer
|
12 lat temu |
nor..67
|
2143e17d99
SDK:
|
12 lat temu |
rem..om
|
9f6c42f568
fixed imports in HelloTerrain, and made the same changes as in HelloCollision in HelloTerrainCollision
|
12 lat temu |
rem..om
|
5962b6cc39
Removes the use of the deprecated Box contructor with the mesh origin in HelloPicking, made the crosshair properly centered. Also updated the wiki
|
12 lat temu |
roo..li
|
2224767cbe
Removed depricated material example in hellomaterial, refactored some object names
|
12 lat temu |