コミット履歴

作者 SHA1 メッセージ 日付
  Nehon f9d8a88bba Silenced the TangentBinormalGenrator logger for the shader node editor as the warnings are irrelevant. 11 年 前
  Nehon ff877160e8 One can now select the technique in the shader node editor through a combo box in the tool bar 11 年 前
  Nehon 1286fa0fba More controls when connecting inputs and outputs in the node editor 11 年 前
  Nehon 9500b43aa9 some clean up in the ShaderGenerator 11 年 前
  Nehon 5e3e8fbd6e fixed compilation issue in deprecated LWJGLRenderer 11 年 前
  Nehon 53a40c887e Fixed shader error output. the shader source code was appended twice in the log. 11 年 前
  Nehon 5b6b33c8f5 The shader generator now supports swizzle on the left variable of a mapping : 11 年 前
  Nehon a04a304954 Fixed an error where matching swizzle were reported as wrong when using swizzle of type vec3 v3 = v2.xxy 11 年 前
  Nehon 3acd6b2f33 Fixed the error message when types/swizzles in a variable mapping do not match 11 年 前
  Nehon 2670026552 Fixed a documentation issue in the shader node definition wizard 11 年 前
  Nehon 76fe370cf1 Removed the code display button for nodes that don't have code. 11 年 前
  Nehon ae8474cb57 Added some icons to edit and delete a node in the shader node editor 11 年 前
  shadowislord 629c007cd4 DDSLoader: fix loading 16-bit images (as exported by PVRTexTool) 11 年 前
  shadowislord badefdf4e4 Fix OgreXML loading crash when no material specified for geometry 11 年 前
  shadowislord 809092c236 Allow application to be a resizable window. 11 年 前
  shadowislord 1fc730c78a Add ThrottleOnLostFocus - a slightly less crappy version of PauseOnLostFocus 11 年 前
  shadowislord 8ae04fd1fb PlaceholderAssets: when assets fail to load, try to make the error appear visually 11 年 前
  Nehon 0ebb3acb16 Fixed an issue with the ShaderNodeGenerator that was missing some variable names in cases like that ',myVar,myVar.x' 11 年 前
  Nehon 2066c98dd0 Fixed background color in some node editor windows to fit with a dark theme 11 年 前
  shadowislord 4b079ea480 DesktopAssetManager: remove weird logging in loadTexture 11 年 前
  shadowislord c818ee9c5c IosAssetManager: Remove nearest filtering override (old code) 11 年 前
  shadowislord 253c3ac80d JmeSystem: print build info on initialization 11 年 前
  shadowislord eda5e983da context/renderer: let renderer print out graphics hardware info 11 年 前
  shadowislord bbbfdb851a GLRenderer: log texture formats as Level.FINE 11 年 前
  Nehon 963c3d7e61 Fixed some typo in some comments in Material.java 11 年 前
  Nehon edf5db0f44 Fixed context menu display in the node editor 11 年 前
  Nehon ac7d8d0674 integrated change described in this thread to the ColorRGBAPropertyEditor 11 年 前
  Nehon 4cb007f3b3 Fixed issue exposed in this thread http://hub.jmonkeyengine.org/t/found-bug-in-jme-xmlexporter-vector3f-zero-abuse/31430 11 年 前
  Nehon 58480c0926 New Colors for the node editor 11 年 前
  Nehon 400a03c507 Shader Node's editor connections are now curved lines. 11 年 前