Commit History

Author SHA1 Message Date
  shadowislord fa324cad8f Dome: fix crash when center = null 10 years ago
  shadowislord 26f702cc91 GLTracer: add more no-enum methods 10 years ago
  shadowislord a3467def1e WeakRefCloneAssetCache: remove useless "synchronized" (the map is already thread-safe) 10 years ago
  shadowislord 06408410cf CollisionResult: add hashCode() - required if we have equals() 10 years ago
  shadowislord 305e56a921 ShaderNode: remove incorrect attribution 10 years ago
  shadowislord 068047200e Threads: standardize names. Make sure they all start with "jME3". 10 years ago
  shadowislord a683fbb16c Texture: allow setting aniso = 0, since that's the default anyway 10 years ago
  shadowislord fdf050c13d J3MLoader: set texture name in addition to key when loading it 10 years ago
  shadowislord f0fbdffb85 BoundingSphere: remove useless null check 10 years ago
  shadowislord 4f15fa3147 AnimChannel: remove useless println 10 years ago
  shadowislord 2bc5545171 OGLESShaderRenderer: remove clearTextureUnits since it doesnt do anything 10 years ago
  shadowislord 400c09a633 jme3-core: fix minor issues pointed in static analysis 10 years ago
  Kirill Vainer 1076b489ab GLRenderer: remove check FB error calls as it causes GPU stall 10 years ago
  Kirill Vainer 25da36e590 jme3-bullet-native: copyBinaryToLibs to depend on building native lib 10 years ago
  jmekaelthas 15ec285b1a Feature: added support for linear and constant interpolation types for 10 years ago
  jmekaelthas a5c98a59be Refactoring: catching up wth latest jme3 core changes. 10 years ago
  jmekaelthas eb767e7580 Feature: added support for loading assets linked from external blender 10 years ago
  shadowislord a37f38a412 Build: fix build failure if not building from git repo 10 years ago
  shadowislord b7c2050487 SDK: fix compliation 10 years ago
  shadowislord a157e83815 GLRenderer: always use glGenerateMipmap if we have FBO support 10 years ago
  shadowislord 3a83ab4c69 GLRenderer: applied 080255f51860d6803b88c0c91206a0c6c42da5f4 to FrameBuffer textures as well 10 years ago
  shadowislord d6a19c4c66 Lighting.j3md: remove fixed function bindings 10 years ago
  shadowislord c0e85b3255 MaterialDebug: remove DesktopAssetManager dependency 10 years ago
  shadowislord 83ddf9d7c3 TestCartoonEdge: more reliable way to detect lighting material 10 years ago
  shadowislord 784cfddb21 Filter: minor javadoc mistake 10 years ago
  shadowislord c34fcce7a2 MatParamTexture: remove useless constructor 10 years ago
  shadowislord 6d7da0cc4e AssetManager: use right exception class if no loaders registered 10 years ago
  Nehon 96502e9061 Fixed crash in TestFilterCompositing. 10 years ago
  Nehon 080255f518 Fixed issue #243 about TextureArrays 10 years ago
  Nehon 39515c52c7 Relocated the character in TestWalkingChar so that it doesn't fall under the ground 10 years ago