Historial de Commits

Autor SHA1 Mensaje Fecha
  Kae..pl fa845e33c8 Bugfix: fixed how blender importer handled ambient light. hace 12 años
  phr00t b06cdfc77c use temp variables instead of creating new ones to improve memory usage hace 12 años
  phr00t 77a2af25c4 avoids creating iterators, accesses param's backing array directly for greater performance hace 12 años
  phr00t 7bb046730f using getParamsMap() for jME3 performance improvements in DefineList hace 12 años
  phr00t 988fdd2f9e added getParamsMap() for jME3 performance improvements in Technique/DefineList hace 12 años
  Kae..pl 623c038f97 Bugfix: properly adding AmbientLight to the result set node. (as a LightNode as every other light and not as Light). hace 12 años
  rickard e0be0d563c Added "shin" to HumanoidRagdollPreset so that Jaime works better with the KinematicRagdollControl hace 12 años
  Kae..pl f50cf31f05 Feature: added support for 'Copy transform' constraint. hace 12 años
  Kae..pl 5ac87508d6 Bugfix: fixed a bug that caused that some constraints were not applied to the bones in animated model. hace 12 años
  nor..67 195a5bfb5b SDK: hace 12 años
  Kae..pl 43e1446b3a Bugfix: animation control is now applied once per node and not many times (this happened when node had several different meshes). hace 12 años
  Kae..pl 752599891a Bugfix: fixed an issue with badly loaded bone animations when bones did not have fully defined translation/rotation/scale. hace 12 años
  Kae..pl 162808f0cd Bugfix: fixed an issue that could cause NPE to be thrown, when somehow object or skeleton animation maps were null. hace 12 años
  rem..om aa5b782021 Swich geometry sorting to tim sort. hace 12 años
  rem..om 8e8c7fbd93 Fixed an issue in animControl where the onanimCycleDone was called too early. hace 12 años
  rem..om 926b634b6e Fixed an issue with parallax mapping thanks to this thread http://hub.jmonkeyengine.org/forum/topic/parallax-mapping-fundamental-bug/#post-256898 hace 12 años
  Kae..pl dd1fdd6bce Bugfix: fixed an issue with skeleton animations (the models did not behave as they should). hace 12 años
  rem..om e4e3e0906d Removed the displayDebug method from the Filter and made a postFilter method for a more general use that is called right after a filter has been rendered. hace 12 años
  rem..om ce6d0d0065 Used the dipose method of native object to delete framebuffers and textures when the Fpp is cleaned up hace 12 años
  rem..om 4c6371e63d Filters have now a displayDebug method called adfter the filter has been rendered hace 12 años
  jul..om e5f0c32fe3 Adds the support of the native cursor into the JOGL NEWT backend (not tested) hace 12 años
  jul..om 36235521b8 Switches to JOGL 2.1.4 (build 1198) hace 12 años
  nor..67 7c1a6b081d SDK: hace 12 años
  nor..67 5a89b07fc4 SDK: hace 12 años
  Kae..pl a7f0a5a99b Bugfix: animations are now loaded from frame 1 rather than 0 (just like in blender). hace 12 años
  nor..67 5851055a1a - fix check for osx hack in natives extraction hace 12 años
  nor..67 469fa68b5c - change natives extraction so it can find lwjgl natives from the default lwjgl distribution hace 12 años
  nor..67 6184e7ce1a - fix meshcollisionshape header file hace 12 años
  Kae..pl dd276faa31 Refactoring: removed dependency to org.lwjgl.opengl.GL11.GL_MAX_TEXTURE_SIZE from BlenderKey.java hace 12 años
  rem..om 147ff8796d - Made the FilterPostProcessor cleanup delete framebuffers and textures form memory. hace 12 años