nor..67
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fbbe0fa8c7
- bullet native: remove -static-libgcc option for linux
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14 years ago |
nor..67
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03b4be02a7
- bullet native: remove -m32 option for linux
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14 years ago |
nor..67
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242af7aa5d
- bullet native: fix changed signature for PhysicsRigidBody methods
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14 years ago |
nor..67
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3bf64fb343
- bullet native: fix changed signature for PhysicsCollisionEvent methods
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14 years ago |
nor..67
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3dfe94f84b
- bullet native: add fix for android compilation of native
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14 years ago |
nor..67
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b5af58df86
Update windows bullet native to bullet 2.79
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14 years ago |
nor..67
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31f8664db2
Update windows bullet native
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14 years ago |
nor..67
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8d702d8823
- bullet native: add osx binary with callbacks (intel only atm)
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14 years ago |
nor..67
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288114b1a1
- bullet native: add osx binary with callbacks (intel only atm)
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14 years ago |
nor..67
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8e8d612a7a
- bullet native: fix two variables from temprorary
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14 years ago |
nor..67
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06f329611b
- add missing PhysicsCollisionEvent
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14 years ago |
nor..67
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5bfd3bd68c
- add collision callbacks to native bullet
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14 years ago |
nor..67
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f798988f0a
- commit fix to native bullet RigidBody setRestitution (thanks to @chototsu)
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14 years ago |
nor..67
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b5010ce207
- commit fix to bullet RigidBody angular/linear mixup (thanks to @chototsu)
|
14 years ago |
nor..67
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425d459668
- commit fixes to bullet native PhysicsVehicle and DebugShapeFactory (thanks to @chototsu)
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14 years ago |
nor..67
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3eebf80097
- add loading screen doc to sdk manual
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14 years ago |
nor..67
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a0c818c8e1
- change base nifty xml file
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14 years ago |
nor..67
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0176b6e179
- fix base nifty xml file
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14 years ago |
Sha..om
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30e1128a57
* Remove silly allocation of triangle per BIH node. Use temp vars instead
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14 years ago |
sha..rd
|
0372a5ed6d
* Add lighting support to OpenGL1 renderer
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14 years ago |
voi..om
|
52d1aaaaf2
Nifty RenderDeviceJme Bugfix: When we cache BitmapText instances to speed up text rendering we need to make sure that we take the font and the color into account as well! When we cache BitmapText instances only using the actual "text" it is possible that the exact same text - when it is rendered in different fonts - will be used from the cache (and then using the wrong font!) This has now been fixed.
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14 years ago |
sha..rd
|
5feebef7c5
* AwtMouseInput event queue is now synchronized like it should be
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14 years ago |
nor..67
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86e5ffd7a4
- warn user when asset cannot be loaded because it is not part of a project with ProjectAssetManager
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14 years ago |
nor..67
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82de99ca94
- make "Add Asset" action of AssetPack browser more robust
|
14 years ago |
nor..67
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7e9f4b51b6
- use only SDK api for model loading in model import tool
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14 years ago |
nor..67
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e2df0e4b36
- SDK: make some nifty classes public
|
14 years ago |
nor..67
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d174cb28cd
- Warn user when no Node is selected when trying to add something to the SceneComposer
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14 years ago |
nor..67
|
ca27cb1b1a
- remove NetBeans update centers from jMP update center list
|
14 years ago |
nor..67
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ba833abc88
- update applet loader zip -- actually with new libraries this time ^^
|
14 years ago |
nor..67
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7d7df8c77a
- update applet loader zip
|
14 years ago |