Commit történet

Szerző SHA1 Üzenet Dátum
  Kae..pl fd28efd64c Bugfix: fixed a bug in loading vertex colors for non-smooth meshes. 12 éve
  Kae..pl a01e9ab41c Bugfix: vertices colors are now applied correctly. 12 éve
  Kae..pl a4b6107f5b Bugfix: loading vertex colors for B-Mesh (fix provided by Remo Arpagaus). 12 éve
  iwg..ic 21f9aac4ce Fix issue with clearing the map of native objects without clearing the ReferenceQueue. Caused exception in NativeObjectManager when Android recreated the OpenGL context before objects were polled from the ReferenceQueue. 12 éve
  phr00t 256f1c9229 Updated Native Bullet 2.82 builds to support m_flag modification via Java (now supported on all platforms) 12 éve
  Kae..pl c5725e238b Bugfix: loader now catches all possible exception and throws IOException with a proper information abount unexpected error. 12 éve
  voi..om ebc9b2f7b5 Nifty GUI: call mesh.updateCounts() after updating batch content to fix StatsView displaying wrong values 12 éve
  rem..om ab89b55a53 Fixed an issue where the fpp and all its filters were reinitialized when all filters had been disabled and the first one was re enabled. Thanks to James Mundy to have found this issue. 12 éve
  rem..om d502d22d0e Added LightPosition, LightDirection, AmbientColor and LightColor in UniformBinding so they can be referenced and used in the shaderNodes editor. 12 éve
  phr00t 15e379c8f1 Fix typo.. 12 éve
  phr00t b95cc8901d Native bullet 2.82 builds with support for raytest m_flag modification, unmodified mac 2.82 build included (will get updated 2.82 mac binary early next week) 12 éve
  phr00t 614bffa9ae Native bullet raytest m_flags now accessible to Java, updated bullet builds incoming... 12 éve
  bre..om ac51e1d885 Allow a custom Executor to be passed to the TerrainLodControl 12 éve
  phr00t f4598eeb91 ...but I want my MacOSX 2.82 Native Bullet libraries nnnoowww\! 12 éve
  Kae..pl 8e1bedf7e7 Bugfix: fixed an NPE exception that occured during flat textures merging. 12 éve
  bre..om fe1f90dbf6 Added a method to manually clean up any Terrain lod control threads. 12 éve
  Kae..pl 61c3d27942 Feature: improved bone debugger shape if provided with bone lengths (if no lengths data is available then the view looks as usual). 12 éve
  Kae..pl 7987f5edf0 Refactoring: removing BlenderContext cleaning; reference to the instance of this class is lost instead after the loading is done. 12 éve
  gouessej f49992d15b Switches to JOGL 2.1.2 12 éve
  gouessej e3651d8f96 Adds an Ant target that downloads JogAmp's JARs 12 éve
  Kae..pl 44a7b1f098 Feature: applying static pose transformations for bones. 12 éve
  Kae..pl 6b12e0d071 Bugfix: fixes to bone's transformation evaluation in LOCAL and POSE spaces. 12 éve
  Kae..pl 5097881499 Refactoring: simplified method that loads the object's transformation. 12 éve
  PSp..om 46b573db52 Fixing some implicit casts. These must be ignored 12 éve
  PSp..om b8071a2f50 Properly set the number of samples in some of the 12 éve
  PSp..om 6469c739c5 Fixed the DepthOfField effect to work with AA 12 éve
  Kae..pl 1c26d91bb2 Bugfix: fixed a bug that raised IndexOutOfBounds exception when blending was applied to image with mipmaps. (commited once more because the previous version still had errors). 12 éve
  Kae..pl 3dbe5fcec6 Bugfix: fixed a bug that raised IndexOutOfBounds exception when blending was applied to image with mipmaps. 12 éve
  Kae..pl c278b39c82 Bugfix: fixed an issue that caused NPE to be raised when UnsupportedConstraint was allocated. 12 éve
  bre..om d723af5009 SDK's camera now focuses on the cursor, no more unresponsive zooming. Also fixed an issue with terrain editor's save cookies not resetting. Happy Halloween 12 éve