Commit History

Author SHA1 Message Date
  nor..67 fec108a76f SDK: 13 years ago
  nor..67 210dfe7c9a SDK: 13 years ago
  nor..67 b521e8c4fa SDK: 13 years ago
  nor..67 91939086cd SDK: 13 years ago
  nor..67 93fc13b7b2 SDK: 13 years ago
  nor..67 5144c99dcd SDK: 13 years ago
  nor..67 f0fadf9b47 SDK: 13 years ago
  nor..67 3d63112ccf SDK NBI Installer: 13 years ago
  nor..67 24056c1979 SDK: 13 years ago
  nor..67 3529b67a13 SDK: 13 years ago
  nor..67 8bcebb2007 SDK: 13 years ago
  nor..67 245114c801 SDK: 13 years ago
  nor..67 a043ac4ebb SDK NBI Installer: 13 years ago
  nor..67 06ddb62b2c SDK NBI Installer: 13 years ago
  nor..67 1b997964ad SDK NBI Installer: 13 years ago
  nor..67 97ae6fcebc SDK NBI Installer: 13 years ago
  nor..67 e88c86e168 SDK NBI Installer: 13 years ago
  sha..RD 455a621384 * Fix android native crashes and other bizarre problems with 32-bit index buffers 13 years ago
  nor..67 6981452974 SDK: 13 years ago
  nor..67 e0edc1b44c SDK: 13 years ago
  Kae..pl 01873e6f80 Bugfix: NPE was thrown when object animation was loaded. To fix that modifiers are now loaded after the whole object is loaded to the blenderContext. 13 years ago
  Kae..pl 6520fc5b10 Bugfix: fixing a bug that caused negative time values to appear in times[] array in tracks. That caused some animations to behave oddly when in loop mode. Bug and solution found by Tobias Downer. 13 years ago
  rem..om 5536f5f824 Also Fixed FXAA vertex shader projection calculation for glsl<1.5 13 years ago
  rem..om 34ab69cef9 Fixed post vertex shader projection calculation for glsl<1.5 13 years ago
  Kae..pl fada1b5b90 Bugfix: applied fix suggested by Tobiad Downer that properly computes tracks for rotated bones. 13 years ago
  sha..RD 289c25e7e8 * Possible fix for memory corruption issue on Android when compressed texture formats exceeds 16 entries. 13 years ago
  nor..67 f36b6c6e1e SDK: 13 years ago
  nor..67 be0c06c5c6 - cleanup IosHarness 13 years ago
  nor..67 58865dc628 SDK: 13 years ago
  nor..67 0a6c41cb1c SDK: 13 years ago