Commit History

Author SHA1 Message Date
  Kirill Vainer caf91c47df Fix #456 8 years ago
  Kirill Vainer 9472c6dc81 Try to fix Travis-CI buffer overflow on JDK7 (#721) 8 years ago
  Nehon 21fbaf8f11 glTF: prevent direct loading of .bin files. 8 years ago
  Nehon d606c30a52 Used IndexBuffer instead of the ByteShortIntBufferReader and removed the class 8 years ago
  Kirill Vainer bf18ef3048 Use MPOs for skinning 8 years ago
  Kirill Vainer 381d69ccb7 Support LWJGL 3.1.2 8 years ago
  Kirill Vainer 7f8fa4d74c Fix depth texture support in OpenGL ES 2.0 8 years ago
  Nehon e09a5a5b09 glTF: fixed data reading to properly support interleaved data. 8 years ago
  empirephoenix 0bc6c64311 Merge pull request #716 from JavaSaBr/fixed_problem_with_clonning_shader_info 8 years ago
  javasabr 0a9a76e46d missed one collection 8 years ago
  javasabr 94f542912b Fixed NPE and ConcurrentModificationException during cloning TechniqueDef. 8 years ago
  Nehon 32b947a0ac Fixed an issue where loaded glTF models couldn't use software skinning 8 years ago
  Nehon 510562a62d Fixed a crash when loading a gltf file where textures has no sampler entry. 8 years ago
  Nehon bed3cc8a17 Some clean up 8 years ago
  Nehon 7166906908 Added support for loading "extras" from gltf files. Added some documentation 8 years ago
  Nehon 5e79ae3c36 fix bad import in Mesh 8 years ago
  Nehon cac51f542a Added support for packed float data 8 years ago
  Nehon 01b48e0357 fixed an issue with transform matrix reading 8 years ago
  Nehon ad03eab01d Fix an issue with material adpater 8 years ago
  Nehon 1bdebd5505 Added support for attachment nodes. 8 years ago
  Nehon d6c74dbf37 Added camera support 8 years ago
  Nehon f14acf305b Added support for extensions, implemented PBR spec gloss extension 8 years ago
  Nehon e9869e5298 Added support for base64 embed data and Images 8 years ago
  Nehon 285d6bb86c Pad data when animation doesn't start at 0. 8 years ago
  Nehon 94277ac286 Model can now be loaded keeping the specific pose of the skeleton in the file. 8 years ago
  Nehon de78c8deb6 Properly Read and use inverseBindMatrices for skeleton bind pose. 8 years ago
  Nehon 225afd0f92 Compute the 4 more weighted bone index for skin animation when there are several Joint buffers for a mesh. 8 years ago
  Nehon 911d8d77ef Actually commit the right file... 8 years ago
  Nehon 63faeeae87 Some code cleanup 8 years ago
  Nehon 4d78a5aef8 Gltf: all demo case of bone animation are now covered. 8 years ago