Nehon
|
e33862a632
Remobes unused imports
|
7 years ago |
Nehon
|
1cdd37786e
Removes the default value for NumberOfTargetsBuffers
|
7 years ago |
Nehon
|
53f7f7490f
Some clean up in PBR j3MD
|
7 years ago |
Nehon
|
bcd97c22eb
Proper serialisation for morph animation
|
7 years ago |
Nehon
|
c2fcdefd0d
Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu
|
7 years ago |
Rémy Bouquet
|
346173e2be
Hardware Morph animation implementation and glTF loading
|
7 years ago |
Rémy Bouquet
|
909716fa03
Fixes link to original paper in shadow renderer
|
7 years ago |
Rémy Bouquet
|
84276ce099
Better armature debugger
|
7 years ago |
Nehon
|
34114f5a82
Enhanced hardware skinning test
|
7 years ago |
Nehon
|
6ccacd257e
fixes some isues with the gltfLoader when there are several skins
|
7 years ago |
Rémy Bouquet
|
9dc87b71e9
Speed support and some clean up
|
7 years ago |
Rémy Bouquet
|
ce88350abf
Better blending structure
|
7 years ago |
Rémy Bouquet
|
a8845a1506
Added a BlendAction that allows to blend animations
|
7 years ago |
Rémy Bouquet
|
449429974e
Added the base of the blending system. Smooth transition between anims
|
7 years ago |
Nehon
|
dd5b90e281
Better performance
|
7 years ago |
Nehon
|
75a6e86e56
Ogre loader now loads animations and armature with the new system
|
7 years ago |
Nehon
|
e99a093b5a
Better armature joint selection
|
7 years ago |
Nehon
|
f1a3593070
Display origin of the Armature debugger
|
7 years ago |
Nehon
|
8d39caec6a
Further Armature debugger enhancements
|
7 years ago |
Nehon
|
8cf0f1a4d5
Added a way to toggle on/off the non deforming bones in the Armature debugger
|
7 years ago |
Nehon
|
1f3c0e4c84
Gltf loader now supports the new animation system
|
7 years ago |
Nehon
|
a1a9486424
New anim system proper serialization
|
7 years ago |
Nehon
|
a4267393e1
Adds a MigrationUtil to migrate from old system to new system
|
7 years ago |
Nehon
|
74f9a648d1
Adds support for different joint model transform accumulation strategy
|
7 years ago |
Nehon
|
c630ac2e59
better Armature debugger
|
7 years ago |
Nehon
|
56065d0d70
Joint now uses a matrix for transform accumulation
|
7 years ago |
Nehon
|
0e3ab8dd14
Draft of the new animation system
|
7 years ago |
Nehon
|
4040a1e412
Adds an ArmatureDebugger
|
7 years ago |
Nehon
|
3eb890da38
New Armature system
|
7 years ago |
Nehon
|
6b69da3480
Allows build of 3.2 branch
|
7 years ago |