Historique des commits

Auteur SHA1 Message Date
  Stephen Gold 954b3ae1df implement equals(), hashCode(), and isSimilar() for bounding volumes (#2252) il y a 1 an
  Stephen Gold 9a11aa60f4 partial revert of PR #2060 (JSON parser abstraction) (#2278) il y a 1 an
  Stephen Gold 3459b556f4 June 2024 update to README.md (#2281) il y a 1 an
  Ryan McDonough 8ed065276b Fix Casting error that occurred on certain GPUs (#2274) il y a 1 an
  richardTingle d13df22ebf #2275 Improve assertions for invalid transforms. (#2276) il y a 1 an
  Stephen Gold 9dbbfa79a4 main.yml: upgrade the wrapper validation action to v3 (#2257) il y a 1 an
  Stephen Gold 74095975f0 solution for issue #2250 (exceptions from Image.setMultiSamples(1)) (#2251) il y a 1 an
  Toni Helenius fad01bafeb Remove material cache, some materials seem not work when cloned (#2255) il y a 1 an
  Stephen Gold baa92c6786 main.yml: stop building with Java 1.8 at GitHub Actions (#2254) il y a 1 an
  codex 339fdef830 Logs exception as severe on asset locator instantiation failure (#2232) il y a 1 an
  richardTingle 3a1aa083ac #2224 Fix bug where the clipRect would be left in the openGL state leading to surprising (clipped) results when later using GLRenderer#copyFrameBuffer (#2225) il y a 1 an
  Toni Helenius 5067b2b83c Fix SkeletonDebugger deserializing (#2228) il y a 1 an
  JNightRide 2d3b3cef44 Logic code error (#2238) il y a 1 an
  JNightRide 577bab648b Gradle build (zip) (#2235) il y a 1 an
  SceneMax3D 0175ba289b Update build.gradle il y a 1 an
  SceneMax3D f278501b09 Update main.yml il y a 1 an
  SceneMax3D 578b7fbb78 Delete README.md and Contributing.md il y a 1 an
  codex b974f715a8 added test class (#2218) il y a 1 an
  Riccardo Balbo 1cbdcd3447 Use precision qualifiers only in GL ES shaders (#2217) il y a 1 an
  Stephen Gold e80e1988d3 jme3-examples: add the TestIssue2209 class (#2214) il y a 1 an
  Stephen Gold 88d94b7513 build.gradle: don't hardcode the Gradle version here (#2213) il y a 1 an
  Stephen Gold 7bf1c5f27b update Groovy to v3.0.21 (#2212) il y a 1 an
  Riccardo Balbo e584cb194c Fix divide by 0 in shadow utils for some scenes #2209 (#2210) il y a 1 an
  Stephen Gold 965a813ea4 build.gradle: update Gradle version to match gradle-wrapper.properties (#2207) il y a 1 an
  Riccardo Balbo c51ddf4865 fix render states merging when additionalState is not set (#2208) il y a 1 an
  Wyatt Gillette d0683ed6ce Vector2f: added final static variables NAN, UNIT_X, UNIT_Y, POS_INF, NEG_INF (#2198) il y a 1 an
  Wyatt Gillette 56fecab1ae AbstractShadowRenderer.setRenderBackFacesShadows(): Change input type Boolean -> boolean (#2206) il y a 1 an
  Wyatt Gillette 14bb821b53 xxxLightShadowFilter: format code + javadoc (#2204) il y a 1 an
  Wyatt Gillette 52dc934e8c MatParam: format code (#2202) il y a 1 an
  Wyatt Gillette 81810576f3 MaterialDebugAppState: format code (#2200) il y a 1 an