package com.jme3.input; import java.util.List; /** * A joystick represents a single joystick that is installed in the system. * * @author Paul Speed, Kirill Vainer */ public interface Joystick { /** * Rumbles the joystick for the given amount/magnitude. * * @param amount The amount to rumble. Should be between 0 and 1. */ public void rumble(float amount); /** * Assign the mapping name to receive events from the given button index * on the joystick. * * @param mappingName The mapping to receive joystick button events. * @param buttonId The button index. * * @see Joystick#getButtonCount() * @deprecated Use JoystickButton.assignButton() instead. */ public void assignButton(String mappingName, int buttonId); /** * Assign the mappings to receive events from the given joystick axis. * * @param positiveMapping The mapping to receive events when the axis is negative * @param negativeMapping The mapping to receive events when the axis is positive * @param axisId The axis index. * * @see Joystick#getAxisCount() * @deprecated Use JoystickAxis.assignAxis() instead. */ public void assignAxis(String positiveMapping, String negativeMapping, int axisId); /** * Returns the JoystickAxis with the specified name. * * @param name The name of the axis to search for as returned by JoystickAxis.getName(). */ public JoystickAxis getAxis(String name); /** * Returns a read-only list of all joystick axes for this Joystick. */ public List getAxes(); /** * Returns the JoystickButton with the specified name. * * @param name The name of the button to search for as returned by JoystickButton.getName(). */ public JoystickButton getButton(String name); /** * Returns a read-only list of all joystick buttons for this Joystick. */ public List getButtons(); /** * Returns the X axis for this joystick. * *

E.g. for most gamepads, the left control stick X axis will be returned. * * @see JoystickAxis#assignAxis(java.lang.String, java.lang.String) */ public JoystickAxis getXAxis(); /** * Returns the Y axis for this joystick. * *

E.g. for most gamepads, the left control stick Y axis will be returned. * * @see JoystickAxis#assignAxis(java.lang.String, java.lang.String) */ public JoystickAxis getYAxis(); /** * Returns the POV X axis for this joystick. This is a convenience axis * providing an x-axis subview of the HAT axis. * * @see JoystickAxis#assignAxis(java.lang.String, java.lang.String) */ public JoystickAxis getPovXAxis(); /** * Returns the POV Y axis for this joystick. This is a convenience axis * providing an y-axis subview of the HAT axis. * * @see JoystickAxis#assignAxis(java.lang.String, java.lang.String) */ public JoystickAxis getPovYAxis(); /** * Gets the index number for the X axis on the joystick. * *

E.g. for most gamepads, the left control stick X axis will be returned. * * @return The axis index for the X axis for this joystick. * * @see Joystick#assignAxis(java.lang.String, java.lang.String, int) */ public int getXAxisIndex(); /** * Gets the index number for the Y axis on the joystick. * *

E.g. for most gamepads, the left control stick Y axis will be returned. * * @return The axis index for the Y axis for this joystick. * * @see Joystick#assignAxis(java.lang.String, java.lang.String, int) */ public int getYAxisIndex(); /** * Returns the number of axes on this joystick. * * @return the number of axes on this joystick. */ public int getAxisCount(); /** * Returns the number of buttons on this joystick. * * @return the number of buttons on this joystick. */ public int getButtonCount(); /** * Returns the name of this joystick. * * @return the name of this joystick. */ public String getName(); /** * Returns the joyId of this joystick. * * @return the joyId of this joystick. */ public int getJoyId(); }